10 feats

Name ▼ Types Prerequisites Description
Stunning Fist Adept Combat Stunning Fist, base attack bonus +3. Your Stunning Fist strikes become even deadlier.
Sleeper Hold Combat Greater Grapple, base attack bonus +8. By maintaining a grapple hold on your opponent, you can cause it to lose consciousness.
Quivering Palm Versatility Combat Quivering palm class feature, base attack bonus +13. You can alter the way you apply a quivering palm’s vibrations to an opponent’s body to cause...
Quivering Palm Adept Combat Quivering palm class feature. Your quivering palm strikes are more potent than most.
Improved Feinting Flurry Combat Dex 17, flurry of blows class feature, Combat Expertise, Feinting Flurry,... Your first melee attack throws your opponent completely off guard.
Hold the Blade Combat Improved Disarm, base attack bonus +10. You can take your opponent’s weapon after being stabbed in the back.
Feinting Flurry Combat Dex 15, flurry of blows class feature, Combat Expertise. Your subtle flourishes mislead your enemy, tricking it into changing its footing.
Enhanced Ki Throw Combat Ki pool class feature, Ki Throw (see the Pathfinder RPG Advanced Player’s Guide). You enhance the force of your ki throws, enabling you to devastate your opponents as you slam...
Disorienting Blow Combat Stunning Fist, base attack bonus +11. When you successfully strike your opponent with your Stunning Fist, you leave it in a state of confusion.
Blinding Flash Combat Dex 13, Combat Expertise. You can temporarily blind your opponent by using your weapon or shield to flash sunlight into its eyes.