24 feats

Name ▼ Types Prerequisites Description
Unstoppable Esotery Esoteric When you cast a spell using esoteric materials, you reinforce your spell’s magical structure,...
Twist the Knife Combat You’re especially dangerous against enemies who are suffering from injuries.
Signature Skill General 5 ranks in the chosen skill. Your ability with a particular skill is the stuff of legends, and you can do things with that...
Push the Limits Combat Con 13, Combat Stamina, base attack bonus +1. Even when suffering from fatigue, you can fight through and overcome incredible opposition.
Extra Stamina Combat Combat Stamina, base attack bonus +5. You can push yourself to higher limits.
Esoteric Transmutation Esoteric Geodes strengthen your physical prowess when you use them to cast transmutation spells.
Esoteric Necromancy Esoteric Your expertise with entropic resin causes your necromancy spells to strike fear in those they affect.
Esoteric Illusion Esoteric Prismatic sand perfects and stabilizes the forms of your illusions.
Esoteric Evocation Esoteric Entropic resin flares from your hand when you use it for an evocation spell, striking a nearby foe.
Esoteric Enchantment Esoteric Verdant salts addle your target’s mind when properly combined with an enchantment spell.
Esoteric Divination Esoteric Scrying and other difficult divinations become more likely to get to the truth when you use...
Esoteric Conjuration Esoteric Prismatic sand refracts the spatial energies of your conjuration magic, creating a magical distortion.
Esoteric Abjuration Esoteric A carefully selected set of geodes causes the defenses you create with your spells to offer even...
Critical Cure Your healing is more effective if your patient is badly injured.
Combat Stamina Combat Base attack bonus +1. You stop at nothing to drive your attack home.
Champion of Tyranny Alignment 10 Hit Dice, lawful evil alignment. You must beat down the masses to have true order.
Champion of Tranquility Alignment 10 Hit Dice, lawful neutral alignment. The harmony of law is your highest ideal.
Champion of Righteousness Alignment 10 Hit Dice, lawful good alignment. You know that good must be tempered with order if it’s going to prevail in the long term.
Champion of Malevolence Alignment 10 Hit Dice, neutral evil alignment. Things would be better if everyone just did as you wished.
Champion of Grace Alignment 10 Hit Dice, neutral good alignment. It is your mission to do as much good as possible.
Champion of Freedom Alignment 10 Hit Dice, chaotic good alignment. You believe that beings can thrive only when free.
Champion of Destruction Alignment 10 Hit Dice, chaotic evil alignment. You would destroy the world if it were within your power.
Champion of Balance Alignment 10 Hit Dice, neutral alignment. You are dedicated to perfect balance in the multiverse.
Champion of Anarchy Alignment 10 Hit Dice, chaotic neutral alignment. You spread chaos wherever you go.