Spells
Feats
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Class Abilities
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Source: Ultimate Magic
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- Advanced Class Guide [129]
- Advanced Class Origins [14]
- Advanced Player's Guide [166]
- Advanced Race Guide [183]
- Adventurer's Armory [3]
- Adventurer's Guide [63]
- Animal Archive [13]
- Blood of Angels [10]
- Blood of Fiends [14]
- Blood of the Elements [1]
- Blood of the Night [9]
- Champions of Balance [1]
- Cheliax, Empire of Devils [12]
- Curse of the Crimson Throne Player's Guide [4]
- Dragon Empires Primer [10]
- Dungeoneer's Handbook [7]
- Dwarves of Golarion [5]
- Elemental Master's Handbook [2]
- Faiths of Corruption [11]
- Faiths & Philosophies [15]
- Familiar Folio [14]
- Giant Hunter's Handbook [14]
- Gnomes of Golarion [13]
- Halflings of Golarion [11]
- Knights of the Inner Sea [1]
- Osirion, Legacy of Pharaohs [8]
- Pathfinder Core Rulebook [176]
- Pathfinder Unchained [24]
- People of the North [1]
- People of the Stars [5]
- Qadira, Jewel of the East [2]
- Quests and Campaigns [8]
- Sargava, the Lost Colony [6]
- Spymaster's Handbook [9]
- Taldor, Echoes of Glory [8]
- The Harrow Handbook [3]
- Ultimate Campaign [28]
- Ultimate Combat [255]
- Ultimate Intrigue [106]
- Ultimate Magic [110] ×
110 feats
| Name ▼ | Types | Prerequisites | Description |
|---|---|---|---|
| Word of Healing | Lay on hands class feature. | Using the same divine energy as your lay on hands ability, you can heal others at a distance. | |
| Witch Knife | Witch class. | You empower your witch spells by incorporating the use of a special ceremonial knife during your... | |
| Wild Speech | Druid level 6th, wild shape class feature. | You speak with the tongue of men and beasts. | |
| Warrior Priest | Ability to cast divine spells, domain or mystery class feature. | Your religion is both a shield and a weapon in battle. | |
| Voice of the Sibyl | Cha 15. | Your voice is strangely compelling. | |
| Vigilant Eidolon | Eidolon class feature. | Your eidolon is highly observant, and its link with you increases your own watchfulness. | |
| Versatile Channeler | Channel energy class feature, necromancer or neutrally aligned cleric (see below). | You can choose to channel positive and negative energy. | |
| Unsanctioned Knowledge | Int 13, ability to cast 1st-level paladin spells. | You have searched though forbidden texts and are privy to powerful but proscribed magic. | |
| Unsanctioned Detection | Detect evil class feature. | You can focus your ability to detect evil for more practical or mundane purposes | |
| Undead Master | Spell focus (necromancy), the ability to cast animate dead or command undead. | You can marshal vast armies of the undead to serve you. | |
| Uncanny Concentration | Combat Casting. | You have learned to enter a deeper state when casting spells, allowing you to shrug off... | |
| Uncanny Alertness | Alertness. | Your research into arcana and the nature of reality has given you heightened senses. | |
| Ultimate Resolve | Aura of resolve class feature. | Your aura of resolve does not fall with you. | |
| Ultimate Mercy | Cha 19, Greater Mercy, lay on hands, mercy class feature. | By using lay on hands, you can bring the dead back to life. | |
| Tripping Twirl | Combat | Int 13, Combat Expertise, Improved Trip, Tripping Staff, Weapon Focus... | You can make a trip attack with a quarterstaff on all adjacent enemies. |
| Tripping Staff | Combat | Int 13, Combat Expertise, Improved Trip, Weapon Focus (quarterstaff), base... | You can make a trip attack with your quarterstaff. |
| Toppling Spell | Metamagic | Your spells with the force descriptor knock the affected creatures prone. | |
| Threnodic Spell | Metamagic | Knowledge (religion) 6 ranks, Spell Focus (necromancy). | You can convert mind-affecting magic to necromantic power capable of controlling undead. |
| Thoughtful Discernment | Discern lies class feature. | Thinking back, you discover a lie in what you once thought to be words of truth. | |
| Theurgy | Wis 13, Int or Cha 13, able to cast 1st-level arcane spells, able to cast... | You can blend the power of arcane and divine magic. | |
| Thanatopic Spell | Metamagic | Knowledge (religion) 6 ranks, Spell Focus (necromancy). | Your spells can pierce wards against negative energy and even affect undead targets. |
| Superior Summoning | Augment Summoning, caster level 3rd. | You can summon more creatures. | |
| Sunlight Summons | Spell Focus (conjuration), able to cast summon nature’s ally. | Your summoned minions shine with the power of the sun. | |
| Starlight Summons | Spell Focus (conjuration), able to cast summon nature’s ally. | Your summoned minions slink along under the shadows of the stars. | |
| Spontaneous Metafocus | Cha 13, one metamagic feat, able to spontaneously cast spells. | You can focus to combine one of your known spells and metamagic feats. | |
| Split Major Hex | Split hex, caster level 18th. | You can split the effect of one of your targeted hexes, affecting another creature you can see. | |
| Split Hex | Witch level 10th. | You can split the effect of one of your targeted hexes, affecting another creature you can see. | |
| Spell Specialization | Int 13, Spell Focus. | Select one spell. You cast that spell with greater than normal power. | |
| Spellsong | Cha 13, bardic performance class ability, able to cast 1st-level spells. | You can blend the power of your performance and spellcasting. | |
| Spell Hex | Major hex class feature. | You can transform a 1st-level spell into a hex. | |
| Spell Bluff | Bluff 5 ranks, Spellcraft 5 ranks. | You know the principles of arcane dueling, and when fighting other spellcasters, you have... | |
| Sorcerous Bloodstrike | Cha 13, sorcerer bloodline class feature. | You can regain power when you kill a creature. | |
| Skeleton Summoner | Spell Focus (necromancy), ability to cast summon monster. | The walking dead respond to your call. | |
| Sin Seer | Detect undead paladin class feature. | Unlike others who have taken the oath against undeath (see page 60), your preoccupation with the... | |
| Shaping Focus | Wild shape class feature, Knowledge (nature) 5 ranks. | Your powers of shapeshifting outstrip your dabbling in the druidic faith. | |
| Sense Link | Bond senses class feature. | When you and your eidolon share senses, your combined minds grant you exceptional powers of observation. | |
| Sacred Summons | Aura class feature, ability to cast summon monster. | The minions of your divine patrons stand ready to answer your call. | |
| Rime Spell | Metamagic | Creatures damaged by your spells with the cold descriptor become entangled. | |
| Ricochet Splash Weapon | Dex 13, Throw Anything. | Even when your thrown splash weapons miss, they are especially dangerous. | |
| Reward of Life | Lay on hands class feature. | When you lay on hands, you are also healed. | |
| Reward of Grace | Lay on hands class feature. | When you lay on hands, divine energy ripples through you, granting you grace. | |
| Resilient Eidolon | Eidolon class feature. | Your link with your eidolon is strong enough that it can remain with you for a short time after... | |
| Remote Bomb | Delayed bomb discovery. | You can set off your delayed bombs at great distances. | |
| Radiant Charge | Lay on hands class feature. | When you charge, you do so with the power of faith. | |
| Quick Wild Shape | Wild shape class feature, caster level 8th. | You sacrifice power for speed in changing form. | |
| Quick Channel | Knowledge (religion) 5 ranks, channel energy class feature. | Your divine energies flash with dazzling speed. | |
| Quarterstaff Master | Combat | Weapon Focus (quarterstaff), base attack bonus +5. | You can wield a quarterstaff as either a two-handed or one- handed weapon. |
| Pure Faith | Divine health class feature. | Not only are you immune to disease, like most paladins, but you also are highly resilient to poisons. | |
| Prophetic Visionary | Mystery class feature. | Your oracular abilities give you a glimpse into the future. | |
| Prodigy | You are naturally skilled at arts, professions, and the acquisition of knowledge. | ||
| Powerful Shape | Wild shape class feature, druid level 8th. | Your wild shapes are mighty and muscular. | |
| Planar Preservationist | Preservationist alchemist archetype. | You know how to preserve and reconstitute extraplanar monsters as well as normal animals. | |
| Piercing Spell | Metamagic | Your studies have helped you develop methods to overcome spell resistance. | |
| Painful Anchor | Anchoring aura class feature. | Evil outsiders take damage when they attempt to connect to other planes. | |
| Oracular Intuition | Mystery class feature. | You are highly sensitive to magic and changes in a person’s demeanor. | |
| Mystic Stride | Dex 15, Nimble Moves, woodland stride class feature. | Enchanted vegetation does not bar your path. | |
| Moonlight Summons | Spell Focus (conjuration), able to cast summon nature’s ally. | Your summoned minions are infused with the power of the moon. | |
| Life Lure | Channel positive energy class feature. | Your channeled positive energy is irresistibly sweet to nearby undead. | |
| Learn Ranger Trap | Survival 5 ranks. | You learn how to create one kind of ranger trap. | |
| Ki Stand | Ki pool. | If an opponent knocks you down, you swiftly rebound with an attack. | |
| Judgment Surge | Judgment class feature. | Once per day, the power of your faith surges, further empowering your judgments. | |
| Intimidating Gaze | Cha 13+, stern gaze class feature, Intimidate 5 ranks. | There is something in your eyes that scares people. | |
| Insightful Gaze | Stern gaze class feature, Sense Motive 5 ranks. | In your personal interactions, you notice what others don’t. It’s hard to get anything past you. | |
| Improved Monster Lore | Monster lore class feature. | You are obsessed with the abilities and weaknesses of monsters. | |
| Improved Eldritch Heritage | Cha 15, Eldritch Heritage, character level 11th. | The power of your discovered bloodline continues to grow. | |
| Implant Bomb | Heal 5 ranks, delayed bomb alchemist discovery. | You can attach a bomb to a creature that explodes when the creature dies or after 24 hours. | |
| Greater Wild Empathy | Knowledge (nature) 5 ranks, wild empathy class feature. | Your natural empathy stretches across the world of nature. | |
| Greater Spell Specialization | Int 13, Spell Focus, Spell Specialization, able to prepare 5th-level spells. | You can sacrifice a prepared spell in order to spontaneously cast your specialized spell. | |
| Greater Mercy | Cha 13, lay on hands class feature, mercy class feature. | Your mercy has incredible recuperative properties. | |
| Greater Eldritch Heritage | Cha 17, Eldritch Heritage, Improved Eldritch Heritage, character level 17th. | Your discovered bloodline power reaches its zenith. | |
| Greater Blighted Critical | Critical | Blighted Critical, Critical Focus, caster level 12th. | Your critical hit from a spell or spell-like ability afflicts the target with a major spellblight. |
| Grant Initiative | Cunning initiative class feature. | Not only are you a master at taking the initiative, but you can also grant it to someone else. | |
| Gliding Steps | Dodge, Mobility, Nimble Moves, ki pool. | You skate across the surface of the earth as if gliding on ice. | |
| Focused Eidolon | Shield ally class feature. | Your bond with your eidolon helps to focus your concentration. | |
| Flaring Spell | Metamagic | You dazzle creatures when you affect them with a spell that has the fire, light, or electricity... | |
| Fire Music | Spellcraft 5 ranks, ability to cast bard spells, ability to cast an arcane... | Your ability to command fire and bardic music has created a strange blend of both magics. | |
| Fearless Aura | Aura of courage class feature, caster level 8th. | Your aura of courage becomes more potent, as your steadfast resolve is also manifested by your allies. | |
| Favored Judgment | Wis 13, judgment class feature. | Your judgment against a particular type of creature is particularly harsh. | |
| Fast Empathy | Handle Animal 5 ranks, wild empathy class feature. | Your empathic attunement to nature connects you swiftly with bestial minds. | |
| Eyes of Judgment | Detect alignment class feature, caster level 6th. | The true motives of creatures cannot escape your discerning gaze. | |
| Extra Summons | Ability to cast summon monster as a spell- like ability, summoner 1st. | You can summon monsters more often each day. | |
| Extra Ranger Trap | Trap class feature. | You can use ranger traps more often. | |
| Extra Evolution | Eidolon class feature. | Your eidolon has more evolutions. | |
| Extra Cantrips or Orisons | Ability to cast cantrips or orisons. | You are a master of minor spells. | |
| Extra Arcane Pool | Arcane pool class feature. | You have learned how to draw more power from your arcane pool. | |
| Extra Arcana | Magus arcana class feature. | You have unlocked the secret of a new magus arcana. | |
| Extended Bane | Bane class feature. | Your dedication knows no limit. Your wrath dies hard. | |
| Exploit Lore | Monster lore class feature, base attack bonus +11. | You can use your knowledge of a creature’s weaknesses to deliver a driving and relentless... | |
| Evolved Familiar | Int 13, Cha 13, familiar class feature. | Your familiar is different from others of its kind. | |
| Ensemble | Teamwork | Perform 5 ranks | You can create an ensemble of skilled and amateur performers to aid you in your performance. |
| Eldritch Heritage | Cha 13, Skill Focus with the class skill of bloodline selected for this feat... | You are descended from a long line of sorcerers, and some portion of their power flows in your veins. | |
| Echoing Spell | Metamagic | You have learned how to release most, but not all, of a spell’s potential when you cast it. | |
| Dragonbane Aura | Aura of courage class feature, caster level 8th. | Those within your dragonbane aura gain the same protection that you do. | |
| Divine Interference | Divine spellcaster, caster level 10th. | You can convert a spell to interfere with an enemy’s attack. | |
| Die for Your Master | Tumor familiar alchemist discovery. | Your tumor familiar goes to any length to save your life. | |
| Detect Expertise | Int 13; ability to cast detect chaos, detect evil, detect good, detect law,... | You can detect the mystic specialty of a foe. | |
| Deny Death | Ki pool, Endurance | Your ki is so strong that it can deny death. | |
| Defending Eidolon | Shield ally feature. | You have trained your eidolon to protect you. | |
| Create Sanguine Elixir | Cha 15, Brew Potion, Craft (alchemy) 12 ranks, sorcerer level 3rd. | You can condense a fraction of your bloodline’s power into a powerful elixir. | |
| Create Reliquary Arms and Shields | Craft Magic Arms and Armor, ability to cast consecrate or desecrate. | Your magical creations are infused with divine power. | |
| Concussive Spell | Metamagic | You cause creatures to be disoriented when you affect them with a spell that has the sonic descriptor. | |
| Channeled Shield Wall | Channel energy, 3d6 proficiency with a shield. | You draw upon your channel energy to enhance the protective ability of your shield and those of... | |
| Burning Spell | Metamagic | You cause creatures to take extra damage when you affect them with a spell that has the acid or... | |
| Blighted Critical Mastery | Blighted Critical, Critical Focus, caster level 9th. | You control the type of spellblight your critical hits give your opponent. | |
| Blighted Critical | Critical | Caster level 5th. | With a critical hit from a spell or spell-like ability, you give the target a minor spellblight. |
| Antagonize | Whether with biting remarks or hurtful words, you are adept at making creatures angry with you. | ||
| Advanced Ranger Trap | Trap class feature, ranger level 5th. | Your ranger traps are especially difficult to notice and avoid. | |
| Accursed Hex | Hex class feature. | You can make a second attempt at failed hexes. | |
| Accursed Critical | Critical | Critical Focus, ability to cast bestow curse or major curse, caster level 9th. | Your spells carry an embedded curse that manifests when they strike true. |
| Abundant Revelations | Mystery class feature. | You can plumb the depths of your mystery to use your revelations more often. |
