Spells
Feats
Creatures
Magic Items
Weapons
Armor
Items
Classes
Class Abilities
Archetypes
Traits
Rules
Sources
Subschool
Class
- Add column
- Arcanist [6]
- Wizard [6]
- Sorcerer [6]
- Witch [3]
- Bard [1]
- Skald [1]
- Summoner [3]
- Unsummoner [3]
- Bloodrager [1]
- Druid [2]
- Hunter [3]
- Ranger [3]
- Cleric [1]
- Oracle [1]
- Warpriest [1]
- Inquisitor [1]
- Antipaladin [1]
- Paladin [2]
- Alchemist [2]
- Investigator [2]
- Psychic [2]
- Occultist [1]
- Spiritualist [1]
Duration: Hours
Target
Verbal
Somatic
Material
Focus: Yes
Divine Focus
7 spells
| Name ▲ | School | Subschool | Description |
|---|---|---|---|
| Absorbing Barrier | abjuration | You ward all creatures and objects in the area from ranged weapons. The spell’s area of effect... | |
| Alarm | abjuration | Alarm creates a subtle ward on an area you select. Once the spell effect is in place, it... | |
| Guards and Wards | abjuration | This powerful spell is primarily used to defend a stronghold or fortress by creating a number of... | |
| Mage's Magnificent Mansion | conjuration | creation | You conjure up an extradimensional dwelling that has a single entrance on the plane from which... |
| Magic Jar | necromancy | By casting magic jar, you place your soul in a gem or large crystal (known as the magic jar),... | |
| Shield Companion (AA) | abjuration | This spell functions as shield other but affects only the caster’s animal companion or familiar.... | |
| Sign of The Dawnflower | transmutation | As message, except the only information you can transmit is that you are a worshiper of... |
