10 feats

Name ▲ Prerequisites Description
Blinding Flash Dex 13, Combat Expertise. You can temporarily blind your opponent by using your weapon or shield to flash sunlight into its eyes.
Disorienting Blow Stunning Fist, base attack bonus +11. When you successfully strike your opponent with your Stunning Fist, you leave it in a state of confusion.
Enhanced Ki Throw Ki pool class feature, Ki Throw (see the Pathfinder RPG Advanced Player’s Guide). You enhance the force of your ki throws, enabling you to devastate your opponents as you slam...
Feinting Flurry Dex 15, flurry of blows class feature, Combat Expertise. Your subtle flourishes mislead your enemy, tricking it into changing its footing.
Hold the Blade Improved Disarm, base attack bonus +10. You can take your opponent’s weapon after being stabbed in the back.
Improved Feinting Flurry Dex 17, flurry of blows class feature, Combat Expertise, Feinting Flurry,... Your first melee attack throws your opponent completely off guard.
Quivering Palm Adept Quivering palm class feature. Your quivering palm strikes are more potent than most.
Quivering Palm Versatility Quivering palm class feature, base attack bonus +13. You can alter the way you apply a quivering palm’s vibrations to an opponent’s body to cause...
Sleeper Hold Greater Grapple, base attack bonus +8. By maintaining a grapple hold on your opponent, you can cause it to lose consciousness.
Stunning Fist Adept Stunning Fist, base attack bonus +3. Your Stunning Fist strikes become even deadlier.