Spells
Feats
Creatures
Magic Items
Weapons
Armor
Items
Classes
Class Abilities
Archetypes
Traits
Rules
Sources
Feat Type: Critical
Prerequisite: Base Attack Bonus
13 feats
| Name ▲ | Description |
|---|---|
| Bleeding Critical | Your critical hits cause opponents to bleed profusely. |
| Blinding Critical | Your critical hits blind your opponents. |
| Deafening Critical | Your critical hits cause enemies to lose their hearing. |
| Dispelling Critical | Your blows attack the physical and arcane forms of your enemies at the same time. |
| Entreating Critical | Your critical hit allows you a chance to make your foes briefly see reason. |
| Exhausting Critical | Your critical hits cause opponents to become exhausted. |
| Impact Critical Shot | With a series of ranged attacks, you bring your foes to their knees or force them to move. |
| Impaling Critical | Your critical hits can skewer your foes. |
| Improved Impaling Critical | When you impale a target, you hinder its movement and can cause severe bleeding. |
| Sickening Critical | Your critical hits cause opponents to become sickened. |
| Staggering Critical | Your critical hits cause opponents to slow down. |
| Stunning Critical | Your critical hits cause opponents to become stunned. |
| Tiring Critical | Your critical hits cause opponents to become fatigued. |
