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Feat Type: Metamagic
Source
32 feats
| Name ▲ | Description |
|---|---|
| Bouncing Spell | You can direct a failed spell against a different target. |
| Burning Spell | You cause creatures to take extra damage when you affect them with a spell that has the acid or... |
| Concussive Spell | You cause creatures to be disoriented when you affect them with a spell that has the sonic descriptor. |
| Dazing Spell | You can daze creatures with the power of your spells. |
| Disruptive Spell | Your magical energies cling to enemies, interfering with their spellcasting. |
| Echoing Spell | You have learned how to release most, but not all, of a spell’s potential when you cast it. |
| Ectoplasmic Spell | Your spells breach the gulf between dimensions, sending ghostly emanations into the ether. |
| Elemental Spell | You can manipulate the elemental nature of your spells. |
| Empower Spell | You can increase the power of your spells, causing them to deal more damage. |
| Enlarge Spell | You can increase the range of your spells. |
| Extend Spell | You can make your spells last twice as long. |
| Flaring Spell | You dazzle creatures when you affect them with a spell that has the fire, light, or electricity... |
| Fleeting Spell | Your spells vanish with unusual speed. |
| Focused Spell | When you cast a spell that affects more than one creature, one opponent finds it more difficult... |
| Heighten Spell | You can cast spells as if they were a higher level. |
| Intensified Spell | Your spells can go beyond several normal limitations. |
| Lingering Spell | You spell clings to existence, slowly fading from the world. |
| Maximize Spell | Your spells have the maximum possible effect. |
| Merciful Spell | Your damaging spells subdue rather than kill. |
| Persistent Spell | You can modify a spell to become more tenacious when its targets resist its effect. |
| Piercing Spell | Your studies have helped you develop methods to overcome spell resistance. |
| Quicken Spell | You can cast spells in a fraction of the normal time. |
| Reach Spell | Your spells go farther than normal. |
| Rime Spell | Creatures damaged by your spells with the cold descriptor become entangled. |
| Sickening Spell | You can sicken creatures with your spells. |
| Silent Spell | You can cast your spells without making any sound. |
| Still Spell | You can cast spells without moving. |
| Studied Spell | You use your knowledge about the target to bypass its resistances and damage reduction. |
| Tenacious Spell | Your magic is difficult to unravel. |
| Thundering Spell | You can conjure your spells into existence with blaring thunder or fearful shrieks, deafening... |
| Toppling Spell | Your spells with the force descriptor knock the affected creatures prone. |
| Widen Spell | You can cast your spells so that they occupy a larger space. |
