14 feats

Name ▲ Prerequisites Description
Bouncing Spell You can direct a failed spell against a different target.
Dazing Spell You can daze creatures with the power of your spells.
Disruptive Spell Your magical energies cling to enemies, interfering with their spellcasting.
Ectoplasmic Spell Your spells breach the gulf between dimensions, sending ghostly emanations into the ether.
Elemental Spell You can manipulate the elemental nature of your spells.
Focused Spell When you cast a spell that affects more than one creature, one opponent finds it more difficult...
Intensified Spell Your spells can go beyond several normal limitations.
Lingering Spell You spell clings to existence, slowly fading from the world.
Merciful Spell Your damaging spells subdue rather than kill.
Persistent Spell You can modify a spell to become more tenacious when its targets resist its effect.
Reach Spell Your spells go farther than normal.
Selective Spell Spellcraft 10 ranks. Your allies need not fear friendly fire.
Sickening Spell You can sicken creatures with your spells.
Thundering Spell You can conjure your spells into existence with blaring thunder or fearful shrieks, deafening...