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Feat Type: Metamagic
Source: Advanced Player's Guide
Prerequisite
14 feats
| Name ▲ | Prerequisites | Description |
|---|---|---|
| Bouncing Spell | You can direct a failed spell against a different target. | |
| Dazing Spell | You can daze creatures with the power of your spells. | |
| Disruptive Spell | Your magical energies cling to enemies, interfering with their spellcasting. | |
| Ectoplasmic Spell | Your spells breach the gulf between dimensions, sending ghostly emanations into the ether. | |
| Elemental Spell | You can manipulate the elemental nature of your spells. | |
| Focused Spell | When you cast a spell that affects more than one creature, one opponent finds it more difficult... | |
| Intensified Spell | Your spells can go beyond several normal limitations. | |
| Lingering Spell | You spell clings to existence, slowly fading from the world. | |
| Merciful Spell | Your damaging spells subdue rather than kill. | |
| Persistent Spell | You can modify a spell to become more tenacious when its targets resist its effect. | |
| Reach Spell | Your spells go farther than normal. | |
| Selective Spell | Spellcraft 10 ranks. | Your allies need not fear friendly fire. |
| Sickening Spell | You can sicken creatures with your spells. | |
| Thundering Spell | You can conjure your spells into existence with blaring thunder or fearful shrieks, deafening... |
