4 weapons

Name ▲ Type Damage (S / M) Damage Type Critical Special
Greatclub Two-Handed Melee 1d8 / 1d10 Bludgeoning ×2 Hammers
Hammer, light Light Melee 1d3 / 1d4 Bludgeoning ×2 Hammers; Thrown
Light hammer Light Melee 1d3 / 1d4 Bludgeoning ×2 Hammers; Thrown
Warhammer One-Handed Melee 1d6 / 1d8 Bludgeoning ×3 Hammers