5 weapons

Name ▲ Type Damage (S / M) Damage Type Critical Special
Club One-Handed Melee 1d4 / 1d6 Bludgeoning ×2 Hammers; Thrown
Heavy mace One-Handed Melee 1d6 / 1d8 Bludgeoning ×2 Hammers
Light mace Light Melee 1d4 / 1d6 Bludgeoning ×2 Hammers
Mace, heavy One-Handed Melee 1d6 / 1d8 Bludgeoning ×2 Hammers
Mace, light Light Melee 1d4 / 1d6 Bludgeoning ×2 Hammers