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Feat Type
Source: Dragon Empires Primer
- Add column
- Clear ×
- Advanced Class Guide [26]
- Advanced Class Origins [2]
- Advanced Player's Guide [38]
- Advanced Race Guide [25]
- Adventurer's Armory [1]
- Adventurer's Guide [20]
- Blood of Angels [3]
- Blood of Fiends [3]
- Cheliax, Empire of Devils [2]
- Dragon Empires Primer [6] ×
- Dwarves of Golarion [5]
- Faiths of Corruption [1]
- Pathfinder Core Rulebook [53]
- Pathfinder Unchained [3]
- Qadira, Jewel of the East [1]
- Sargava, the Lost Colony [5]
- Spymaster's Handbook [1]
- Taldor, Echoes of Glory [2]
- The Harrow Handbook [1]
- Ultimate Combat [94]
- Ultimate Intrigue [12]
- Ultimate Magic [4]
Prerequisite: Base Attack Bonus
6 feats
| Name ▲ | Types | Description |
|---|---|---|
| Disorienting Blow | Combat | When you successfully strike your opponent with your Stunning Fist, you leave it in a state of confusion. |
| Hold the Blade | Combat | You can take your opponent’s weapon after being stabbed in the back. |
| Improved Feinting Flurry | Combat | Your first melee attack throws your opponent completely off guard. |
| Quivering Palm Versatility | Combat | You can alter the way you apply a quivering palm’s vibrations to an opponent’s body to cause... |
| Sleeper Hold | Combat | By maintaining a grapple hold on your opponent, you can cause it to lose consciousness. |
| Stunning Fist Adept | Combat | Your Stunning Fist strikes become even deadlier. |
