Spells
Feats
Creatures
Magic Items
Weapons
Armor
Items
Classes
Class Abilities
Archetypes
Traits
Rules
Sources
Feat Type
Source: Advanced Player's Guide
- Add column
- Clear ×
- Advanced Class Guide [14]
- Advanced Class Origins [2]
- Advanced Player's Guide [12] ×
- Advanced Race Guide [28]
- Adventurer's Guide [3]
- Blood of Angels [2]
- Blood of Fiends [3]
- Blood of the Elements [1]
- Blood of the Night [1]
- Curse of the Crimson Throne Player's Guide [3]
- Elemental Master's Handbook [1]
- Faiths of Corruption [1]
- Faiths & Philosophies [6]
- Giant Hunter's Handbook [1]
- Knights of the Inner Sea [1]
- Pathfinder Core Rulebook [22]
- Ultimate Campaign [1]
- Ultimate Combat [6]
- Ultimate Intrigue [9]
- Ultimate Magic [23]
Prerequisite: Character/Class Level
12 feats
| Name ▲ | Types | Description |
|---|---|---|
| Allied Spellcaster | Teamwork | With the aid of an ally, you are skilled at piercing the protections of other creatures with your spells. |
| Arcane Blast | You can convert any spell into an attack. | |
| Arcane Shield | You can convert any spell into a defense. | |
| Cloud Step | Your tread is of unearthly lightness. | |
| Deep Drinker | You draw greater amounts of ki from your libations. | |
| Disrupting Shot | Combat | With a well-placed shot, you make it harder for a nearby opponent to cast spells. |
| Expanded Arcana | Your research has revealed new spells. | |
| Greater Shield Specialization | Combat | Your masterful shieldwork provides even greater protection to your vital areas. |
| Major Spell Expertise | You can cast a single low-level spell as a spell-like ability. | |
| Minor Spell Expertise | You are able to cast a 1st-level spell as a spell-like ability. | |
| Shield Specialization | Combat | You have mastered the use of one type of shield. |
| Spider Step | Your physical mastery grants you an impossible stride. |
