Spells
Feats
Creatures
Magic Items
Weapons
Armor
Items
Classes
Class Abilities
Archetypes
Traits
Rules
Sources
Feat Type
Source: Faiths & Philosophies
- Add column
- Clear ×
- Advanced Class Guide [14]
- Advanced Class Origins [2]
- Advanced Player's Guide [12]
- Advanced Race Guide [28]
- Adventurer's Guide [3]
- Blood of Angels [2]
- Blood of Fiends [3]
- Blood of the Elements [1]
- Blood of the Night [1]
- Curse of the Crimson Throne Player's Guide [3]
- Elemental Master's Handbook [1]
- Faiths of Corruption [1]
- Faiths & Philosophies [6] ×
- Giant Hunter's Handbook [1]
- Knights of the Inner Sea [1]
- Pathfinder Core Rulebook [22]
- Ultimate Campaign [1]
- Ultimate Combat [6]
- Ultimate Intrigue [9]
- Ultimate Magic [23]
Prerequisite: Character/Class Level
6 feats
| Name ▲ | Types | Description |
|---|---|---|
| Body Mastery | Meditation allows you to harden your body against physical attacks. | |
| Combat Meditation | Combat | Quick momentary meditation allows you to gain insight in combat. |
| Meditative Concentration | Meditation clears your mind, allowing you to concentrate on your spells as if not distracted. | |
| Perfect Awareness | Combat | You can set aside all irrelevant sensory information to understand your surroundings perfectly... |
| Perfect Center | Combat | You can ignore almost any distraction. |
| Slow Time | Combat | Meditation allows you to perceive time as if it were moving more slowly. |
