Spells
Feats
Creatures
Magic Items
Weapons
Armor
Items
Classes
Class Abilities
Archetypes
Traits
Rules
Sources
Feat Type
Source: Advanced Player's Guide
- Add column
- Clear ×
- Advanced Class Guide [3]
- Advanced Player's Guide [24] ×
- Adventurer's Armory [1]
- Adventurer's Guide [6]
- Dungeoneer's Handbook [1]
- Faiths & Philosophies [2]
- Giant Hunter's Handbook [3]
- Osirion, Legacy of Pharaohs [1]
- Pathfinder Core Rulebook [47]
- Pathfinder Unchained [11]
- Taldor, Echoes of Glory [1]
- Ultimate Combat [13]
- Ultimate Intrigue [6]
- Ultimate Magic [9]
24 feats
| Name ▲ | Types | Description |
|---|---|---|
| Additional Traits | You have more traits than normal. | |
| Bouncing Spell | Metamagic | You can direct a failed spell against a different target. |
| Coordinated Defense | Combat, Teamwork | You are adept at working with allies to avoid being tripped, grappled, and subjected to other maneuvers. |
| Coordinated Maneuvers | Combat, Teamwork | You are skilled at working with your allies to perform dangerous combat maneuvers. |
| Cosmopolitan | Living in large, exotic cities has put you in touch with many diverse civilizations, cultures, and races. | |
| Dazing Spell | Metamagic | You can daze creatures with the power of your spells. |
| Disruptive Spell | Metamagic | Your magical energies cling to enemies, interfering with their spellcasting. |
| Duck and Cover | Teamwork | Your allies assist you in avoiding certain attacks. |
| Ectoplasmic Spell | Metamagic | Your spells breach the gulf between dimensions, sending ghostly emanations into the ether. |
| Elemental Focus | Your spells of a certain element are more difficult to resist. | |
| Elemental Spell | Metamagic | You can manipulate the elemental nature of your spells. |
| Focused Spell | Metamagic | When you cast a spell that affects more than one creature, one opponent finds it more difficult... |
| Hero’s Fortune | Even at the start of your career, it was clear that you had a chance at greatness, and your... | |
| Intensified Spell | Metamagic | Your spells can go beyond several normal limitations. |
| Lingering Spell | Metamagic | You spell clings to existence, slowly fading from the world. |
| Lookout | Combat, Teamwork | Your allies help you avoid being surprised. |
| Merciful Spell | Metamagic | Your damaging spells subdue rather than kill. |
| Paired Opportunists | Combat, Teamwork | You know how to make an enemy pay for lax defenses. |
| Persistent Spell | Metamagic | You can modify a spell to become more tenacious when its targets resist its effect. |
| Reach Spell | Metamagic | Your spells go farther than normal. |
| Shielded Caster | Teamwork | Your allies cover you while you cast complicated spells. |
| Sickening Spell | Metamagic | You can sicken creatures with your spells. |
| Swap Places | Combat, Teamwork | You are skilled at changing places with your ally during a chaotic melee. |
| Thundering Spell | Metamagic | You can conjure your spells into existence with blaring thunder or fearful shrieks, deafening... |
