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Feat Type
Source: Ultimate Intrigue
- Add column
- Clear ×
- Advanced Class Guide [3]
- Advanced Player's Guide [24]
- Adventurer's Armory [1]
- Adventurer's Guide [6]
- Dungeoneer's Handbook [1]
- Faiths & Philosophies [2]
- Giant Hunter's Handbook [3]
- Osirion, Legacy of Pharaohs [1]
- Pathfinder Core Rulebook [47]
- Pathfinder Unchained [11]
- Taldor, Echoes of Glory [1]
- Ultimate Combat [13]
- Ultimate Intrigue [6] ×
- Ultimate Magic [9]
6 feats
| Name ▲ | Types | Description |
|---|---|---|
| Fleeting Spell | Metamagic | Your spells vanish with unusual speed. |
| Read Spell Traces | You can identify spells by the lingering traces they leave. | |
| Street Smarts | You are able to navigate the streets and personalities of whatever locale you run across. | |
| Studied Spell | Metamagic | You use your knowledge about the target to bypass its resistances and damage reduction. |
| Tenacious Spell | Metamagic | Your magic is difficult to unravel. |
| Timely Coordination | Teamwork | You can precisely time your teamwork. |
