11 weapons

Name ▲ Type Damage (S / M) Damage Type Critical Special
Arrow, blunt (20) Ranged — / — Bludgeoning see text
Arrow, flight (20) Ranged — / — Piercing see text
Arrow, smoke Ranged — / — Piercing see text
Bardiche Two-Handed Melee 1d8 / 1d10 Slashing 19–20/×2 brace, reach, see text
Bec de corbin Two-Handed Melee 1d8 / 1d10 Bludgeoning or Piercing ×3 brace, reach, see text
Bill Two-Handed Melee 1d6 / 1d8 Slashing ×3 brace, disarm, reach,
Chakram Ranged 1d6 / 1d8 Slashing ×2
Glaive-guisarme Two-Handed Melee 1d8 / 1d10 Slashing ×3 brace, reach, see text
Lucerne hammer Two-Handed Melee 1d10 / 1d12 Bludgeoning or Piercing ×2 brace, reach, see text
Pilum Ranged 1d6 / 1d8 Piercing ×2 see text
Sword cane One-Handed Melee 1d4 / 1d6 Piercing ×2