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Proficiency: Martial
Damage Type
Damage
Crit Range
Crit Multiplier
Special: Trip
11 weapons
| Name ▲ | Type | Damage (S / M) | Damage Type | Critical |
|---|---|---|---|---|
| Flail | One-Handed Melee | 1d6 / 1d8 | Bludgeoning | ×2 |
| Flail, heavy | Two-Handed Melee | 1d8 / 1d10 | Bludgeoning | 19–20/×2 |
| Guisarme | Two-Handed Melee | 1d6 / 2d4 | Slashing | ×3 |
| Halberd | Two-Handed Melee | 1d8 / 1d10 | Piercing or Slashing | ×3 |
| Heavy flail | Two-Handed Melee | 1d8 / 1d10 | Bludgeoning | 19–20/×2 |
| Hooked lance | Two-Handed Melee | 1d6 / 1d8 | Piercing | ×4 |
| Horsechopper | Two-Handed Melee | 1d8 / 1d10 | Piercing or Slashing | ×3 |
| Light flail | One-Handed Melee | 1d6 / 1d8 | Bludgeoning | ×2 |
| Ogre hook | Two-Handed Melee | 1d8 / 1d10 | Piercing | ×3 |
| Scythe | Two-Handed Melee | 1d6 / 2d4 | Piercing or Slashing | ×4 |
| Shang gou | Light Melee | 1d3 / 1d4 | Slashing | ×2 |
