Distraction (Su)
At 1st level, a bard can use his performance to counter magic effects that depend on sight. Each round of the distraction, he makes a Perform (act, comedy, dance, or oratory) skill check. Any creature within 30 feet of the bard (including the bard himself) that is affected by an illusion (pattern) or illusion (figment) magical attack may use the bard’s Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform skill check proves to be higher. If a creature within range of the distraction is already under the effect of a noninstantaneous illusion (pattern) or illusion (figment) magical attack, it gains another saving throw against the effect each round it sees the distraction, but it Table 3–3: Bard Base Attack Fort Ref Will Spells per Day Level Bonus Save Save Save Special 1st 2nd 3rd 4th 5th 6th 1st +0 +0 +2 +2 Bardic knowledge, bardic performance, cantrips, — — — — — countersong, distraction, fascinate, inspire courage +1 2nd +1 +0 +3 +3 Versatile performance, well-versed — — — — — 3rd +2 +1 +3 +3 Inspire competence +2 — — — — — 4th +3 +1 +4 +4 — — — — 5th +3 +1 +4 +4 inspire courage +2, lore master 1/day — — — — 6th +4 +2 +5 +5 Suggestion, Versatile performance — — — — 7th +5 +2 +5 +5 Inspire competence +3 — — — 8th +6/+1 +2 +6 +6 Dirge of doom — — — 9th +6/+1 +3 +6 +6 Inspire greatness — — — 10th +7/+2 +3 +7 +7 Jack-of-all-trades, Versatile performance — — 11th +8/+3 +3 +7 +7 Inspire competence +4, inspire courage +3, — — lore master 2/day 12th +9/+4 +4 +8 +8 Soothing performance — — 13th +9/+4 +4 +8 +8 — 14th +10/+5 +4 +9 +9 Frightening tune, Versatile performance — 15th +11/+6/+1 +5 +9 +9 Inspire competence +5, inspire heroics — 16th +12/+7/+2 +5 +10 +10 17th +12/+7/+2 +5 +10 +10 inspire courage +4, lore master 3/day 18th +13/+8/+3 +6 +11 +11 Mass suggestion, Versatile performance 19th +14/+9/+4 +6 +11 +11 Inspire competence +6 20th +15/+10/+5 +6 +12 +12 Deadly performance must use the bard’s Perform skill check result for the save. Distraction does not work on effects that don’t allow saves. Distraction relies on visual components.
