Pathfinder Core Rulebook
CharacterClass
Barbarian
-
Bard
-
Cleric
-
Druid
-
Fighter
-
Rogue
-
Monk
-
Paladin
-
Ranger
-
Sorcerer
-
Wizard
-
Arcane Archer
-
Arcane Trickster
-
Assassin
-
Dragon Disciple
-
Duelist
-
Eldritch Knight
-
Loremaster
-
Mystic Theurge
-
Pathfinder Chronicler
-
Shadowdancer
ClassFeature
Weapon and Armor Proficiency
-
Fast Movement
-
Rage
-
Uncanny Dodge
-
Trap Sense
-
Improved Uncanny Dodge
-
Greater Rage
-
Indomitable Will
-
Tireless Rage
-
Mighty Rage
-
Rage Powers
-
Animal Fury
-
Clear Mind
-
Powerful Blow
-
Quick Reflexes
-
Raging Climber
-
Raging Leaper
-
Raging Swimmer
-
Renewed Vigor
-
Rolling Dodge
-
Roused Anger
-
Scent
-
Strength Surge
-
Superstition
-
Surprise Accuracy
-
Fearless Rage
-
Guarded Stance
-
Increased Damage Reduction
-
Internal Fortitude
-
Intimidating Glare
-
Knockback
-
Low-Light Vision
-
Mighty Swing
-
Moment of Clarity
-
Night Vision
-
No Escape
-
Swift Foot
-
Terrifying Howl
-
Unexpected Strike
-
Damage Reduction
-
Weapon and Armor Proficiency
-
Spells
-
Bardic Knowledge
-
Bardic Performance
-
Countersong
-
Distraction
-
Fascinate
-
Inspire Courage
-
Inspire Competence
-
Suggestion
-
Dirge of Doom
-
Inspire Greatness
-
Soothing Performance
-
Frightening Tune
-
Inspire Heroics
-
Mass Suggestion
-
Deadly Performance
-
Cantrips
-
Versatile Performance
-
Well-Versed
-
Lore Master
-
Jack-of-All-Trades
-
Weapon and Armor Proficiency
-
Aura
-
Spells
-
Channel Energy
-
Domains
-
Orisons
-
Spontaneous Casting
-
Bonus Languages
-
Weapon and Armor Proficiency
-
Spells
-
Spontaneous Casting
-
Orisons
-
Bonus Languages
-
Nature Bond
-
Nature Sense
-
Wild Empathy
-
Woodland Stride
-
Trackless Step
-
Resist Nature’s Lure
-
Wild Shape
-
Venom Immunity
-
A Thousand Faces
-
Timeless Body
-
Weapon and Armor Proficiency
-
Bonus Feats
-
Bravery
-
Armor Training
-
Weapon Training
-
Armor Mastery
-
Weapon Mastery
-
Weapon and Armor Proficiency
-
Sneak Attack
-
Trapfinding
-
Evasion
-
Rogue Talents
-
Fast Stealth
-
Ledge Walker
-
Major Magic
-
Minor Magic
-
Quick Disable
-
Resiliency
-
Rogue Crawl
-
Stand Up
-
Surprise Attack
-
Trap Spotter
-
Bleeding Attack
-
Slow Reactions
-
Combat Trick
-
Finesse Rogue
-
Weapon Training
-
Trap Sense
-
Uncanny Dodge
-
Improved Uncanny Dodge
-
Advanced Talents
-
Defensive Roll
-
Improved Evasion
-
Opportunist
-
Slippery Mind
-
Crippling Strike
-
Dispelling Attack
-
Skill Mastery
-
Master Strike
-
Weapon and Armor Proficiency
-
AC Bonus
-
Flurry of Blows
-
Unarmed Strike
-
Stunning Fist
-
Evasion
-
Fast Movement
-
Maneuver Training
-
Still Mind
-
Ki Pool
-
Slow Fall
-
High Jump
-
Purity of Body
-
Wholeness of Body
-
Improved Evasion
-
Diamond Body
-
Abundant Step
-
Diamond Soul
-
Quivering Palm
-
Timeless Body
-
Tongue of the Sun and Moon
-
Empty Body
-
Perfect Self
-
Weapon and Armor Proficiency
-
Aura of Good
-
Detect Evil
-
Smite Evil
-
Divine Grace
-
Lay On Hands
-
Aura of Courage
-
Divine Health
-
Mercy
-
Channel Positive Energy
-
Spells
-
Divine Bond
-
Aura of Resolve
-
Aura of Justice
-
Aura of Faith
-
Aura of Righteousness
-
Holy Champion
-
Code of Conduct
-
Weapon and Armor Proficiency
-
Favored Enemy
-
Track
-
Wild Empathy
-
Combat Style Feat
-
Endurance
-
Favored Terrain
-
Hunter’s Bond
-
Spells
-
Woodland Stride
-
Swift Tracker
-
Evasion
-
Quarry
-
Camouflage
-
Improved Evasion
-
Hide in Plain Sight
-
Improved Quarry
-
Master Hunter
-
Weapon and Armor Proficiency
-
Spells
-
Bloodline
-
Acidic Ray
-
Long Limbs
-
Unusual Anatomy
-
Alien Resistance
-
Aberrant Form
-
Claws
-
Demon Resistances
-
Strength of the Abyss
-
Added Summonings
-
Demonic Might
-
Metamagic Adept
-
New Arcana
-
School Power
-
Arcane Apotheosis
-
Heavenly Fire
-
Celestial Resistances
-
Wings of Heaven
-
Conviction
-
Ascension
-
Touch of Destiny
-
Fated
-
It Was Meant To Be
-
Within Reach
-
Destiny Realized
-
Dragon Resistances
-
Breath Weapon
-
Wings
-
Power of Wyrms
-
Elemental Ray
-
Elemental Resistance
-
Elemental Blast
-
Elemental Movement
-
Elemental Body
-
Laughing Touch
-
Woodland Stride
-
Fleeting Glance
-
Fey Magic
-
Soul of the Fey
-
Corrupting Touch
-
Infernal Resistances
-
Hellfire
-
On Dark Wings
-
Power of the Pit
-
Grave Touch
-
Death’s Gift
-
Grasp of the Dead
-
Incorporeal Form
-
One of Us
-
Cantrips
-
Eschew Materials
-
Bonus Feats
-
Bloodline Arcana
-
Bloodline Powers
-
Arcane Bond
-
Claws
-
Weapon and Armor Proficiency
-
Spells
-
Bonus Languages
-
Arcane School
-
Resistance
-
Protective Ward
-
Energy Absorption
-
Summoner’s Charm
-
Acid Dart
-
Dimensional Steps
-
Forewarned
-
Diviner’s Fortune
-
Scrying Adept
-
Enchanting Smile
-
Dazing Touch
-
Aura of Despair
-
Intense Spells
-
Force Missile
-
Elemental Wall
-
Extended Illusions
-
Blinding Ray
-
Invisibility Field
-
Power over Undead
-
Grave Touch
-
Life Sight
-
Physical Enhancement
-
Telekinetic Fist
-
Change Shape
-
Hand of the Apprentice
-
Metamagic Mastery
-
Cantrips
-
Scribe Scroll
-
Bonus Feats
-
Spellbooks
-
Alertness
-
Improved Evasion
-
Empathic Link
-
Deliver Touch Spells
-
Speak with Master
-
Speak with Animals of Its Kind
-
Spell Resistance
-
Scry on Familiar
-
Arcane Bond
-
Weapon and Armor Proficiency
-
Spells per Day
-
Enhance Arrows
-
Imbue Arrow
-
Seeker Arrow
-
Phase Arrow
-
Hail of Arrows
-
Arrow of Death
-
Weapon and Armor Proficiency
-
Spells per Day
-
Ranged Legerdemain
-
Sneak Attack
-
Impromptu Sneak Attack
-
Tricky Spells
-
Invisible Thief
-
Surprise Spells
-
Weapon and Armor Proficiency
-
Sneak Attack
-
Death Attack
-
Poison Use
-
Uncanny Dodge
-
Hidden Weapons
-
True Death
-
Improved Uncanny Dodge
-
Quiet Death
-
Hide in Plain Sight
-
Swift Death
-
Angel of Death
-
Save Bonus against Poison
-
Weapon and Armor Proficiency
-
Spells per Day
-
Blood of Dragons
-
Natural Armor Increase
-
Ability Boost
-
Bloodline Feat
-
Dragon Bite
-
Breath Weapon
-
Blindsense
-
Dragon Form
-
Wings
-
Weapon and Armor Proficiency
-
Canny Defense
-
Precise Strike
-
Improved Reaction
-
Parry
-
Enhanced Mobility
-
Combat Reflexes
-
Grace
-
Riposte
-
Acrobatic Charge
-
Elaborate Defense
-
Deflect Arrows
-
No Retreat
-
Crippling Critical
-
Weapon and Armor Proficiency
-
Bonus Feat
-
Diverse Training
-
Spells per Day
-
Spell Critical
-
Weapon and Armor Proficiency
-
Spells per Day/Spells Known
-
Secret
-
Lore
-
Bonus Languages
-
Greater Lore
-
True Lore
-
Weapon and Armor Proficiency
-
Spells per Day
-
Combined Spells
-
Spell Synthesis
-
Weapon and Armor Proficiency
-
Bardic Knowledge
-
Deep Pockets
-
Master Scribe
-
Live to Tell the Tale
-
Pathfinding
-
Bardic Performance
-
Improved Aid
-
Epic Tales
-
Whispering Campaign
-
Inspire Action
-
Call Down the Legends
-
Greater Epic Tales
-
Lay of the Exalted Dead
-
Weapon and Armor Proficiency
-
Hide in Plain Sight
-
Evasion
-
Darkvision
-
Uncanny Dodge
-
Rogue Talent
-
Shadow Illusion
-
Summon Shadow
-
Shadow Call
-
Defensive Roll
-
Slippery Mind
-
Shadow Power
-
Improved Evasion
-
Shadow Master
-
Shadow Jump
Rule
Getting Started
-
Using This book
-
Common Terms
-
Example of Play
-
Generating a Character
-
Ability Scores
-
Generating Ability Scores
-
The Abilities
-
The Most Important Rule
-
Classes
-
Skills
-
Acquiring Skills
-
Skill Descriptions
-
Acrobatics (Dex; Armor Check Penalty)
-
Appraise (Int)
-
Bluff (Cha)
-
Climb (Str; Armor Check Penalty)
-
Craft (Int)
-
Diplomacy (Cha)
-
Disable Device (Dex; Armor Check Penalty; Trained Only)
-
Disguise (Cha)
-
Escape Artist (Dex; Armor Check Penalty)
-
Fly (Dex; Armor Check Penalty)
-
Handle Animal (Cha; Trained Only)
-
Heal (Wis)
-
Intimidate (Cha)
-
Knowledge (Int; Trained Only)
-
Linguistics (Int; Trained Only)
-
Perception (Wis)
-
Perform (Cha)
-
Profession (Wis; Trained Only)
-
Ride (Dex; Armor Check Penalty)
-
Sense Motive (Wis)
-
Sleight of Hand (Dex; Armor Check Penalty; Trained Only)
-
Spellcraft (Int; Trained Only)
-
Stealth (Dex; Armor Check Penalty)
-
Survival (Wis)
-
Swim (Str; Armor Check Penalty)
-
Use Magic Device (Cha; Trained Only)
-
Feats
-
Equipment
-
Wealth
-
Weapons
-
Weapon Qualities
-
Masterwork Weapons
-
Armor
-
Special Materials
-
Additional Rules
-
Alignment
-
The Nine Alignments
-
Changing Alignments
-
Vital Statistics
-
Age
-
Height and Weight
-
Carrying Capacity
-
Movement
-
Overland Movement
-
Exploration
-
Vision and Light
-
Breaking and Entering
-
Combat
-
How Combat Works
-
Combat Statistics
-
Actions in Combat
-
Action Types
-
Standard Actions
-
Attack
-
Cast a Spell
-
Move Actions
-
Full-Round Actions
-
Injury and Death
-
Movement, Position, and Distance
-
Big and Little Creatures in Combat
-
Combat Modifiers
-
Cover
-
Concealment
-
Special Attacks
-
Charge
-
Combat Maneuvers
-
Bull Rush
-
Grapple
-
Mounted Combat
-
Special Initiative Actions
-
Magic
-
Casting Spells
-
Concentration
-
Special Spell Effects
-
Combining Magic Effects
-
Spell Descriptions
-
School (Subschool)
-
Conjuration
-
Illusion
-
Transmutation
-
Components
-
Aiming a Spell
-
Duration
-
Saving Throw
-
Arcane Spells
-
Preparing Wizard Spells
-
Arcane Magical Writings
-
Sorcerers and Bards
-
Divine Spells
-
Special Abilities
-
Gamemastering
-
Building An Adventure
-
Designing Encounters
-
Awarding Experience
-
Placing Treasure
-
Building a Treasure Hoard
-
Stat Blocks
-
Preparing for the Game
-
During the Game
-
Campaign Journal
-
Campaign Tips
-
Ending the Campaign
-
Starting a Campaign
-
Published Adventures
-
Environment
-
Dungeons
-
Types of Dungeons
-
Dungeon Terrain
-
Walls
-
Floors
-
Doors
-
Cave-Ins and Collapses (CR 8)
-
Slimes, Molds, and Fungi
-
Traps
-
Elements of a Trap
-
Type
-
Trigger
-
Effect
-
Miscellaneous Trap Features
-
Sample Traps
-
Designing a Trap
-
Wilderness
-
Getting Lost
-
Forest Terrain
-
Marsh Terrain
-
Hills Terrain
-
Mountain Terrain
-
Desert Terrain
-
Plains Terrain
-
Aquatic Terrain
-
Urban Adventures
-
Urban Features
-
Walls and Gates
-
Siege Engines
-
City Streets
-
Weather
-
Rain, Snow, Sleet, and Hail
-
Storms
-
Winds
-
The Planes
-
Environmental Rules
-
Cold Dangers
-
Darkness
-
Falling
-
Heat Dangers
-
Water Dangers
-
Chaper 14 - Creating NPCs
-
Creating NPCs
-
Step 2: Determine Ability Scores
-
Step 3: Skills
-
Step 4: Feats
-
Step 6: Gear
-
Example: Kiramor, the Forest Shadow
-
Step 5: Class Features
-
Magic Items
-
Using Items
-
Damaging Magic Items
-
Purchasing Magic Items
-
Magic Item Descriptions
-
Intelligent Items
-
Intelligent Item Powers
-
Special Purpose Items
-
Items against Characters
-
Cursed Items
-
Common Cursed Item Effects
-
Magic Item Creation
-
Magic Item Gold Piece Values
-
Creating Magic Armor
-
Creating Magic Weapons
-
Creating Potions
-
Creating Rings
-
Creating Rods
-
Creating Scrolls
-
Creating Staves
-
Creating Wands
-
Creating Wondrous Items
-
Adding New Abilities
-
Magic Items and Detect Magic
-
Magic Items on the Body
-
Saving Throws Against Magic Item Powers
-
Appendix 1: Special Abilities
-
Ability Score Bonuses
-
Ability Score Damage, Penalty, and Drain
-
Afflictions
-
Curses
-
Diseases
-
Poison
-
Blindsight and Blindsense
-
Channel Resistance
-
Charm and Compulsion
-
Damage Reduction
-
Darkvision
-
Death Attacks
-
Energy Drain and Negative Levels
-
Energy Immunity and Vulnerability
-
Energy Resistance
-
Fear
-
Invisibility
-
Low-Light Vision
-
Paralysis
-
Scent
-
Spell Resistance
-
When Spell Resistance Applies
-
Successful Spell Resistance
-
Appendix 2: Conditions
-
Bleed
-
Blinded
-
Broken
-
Confused
-
Cowering
-
Dazed
-
Dazzled
-
Dead
-
Deafened
-
Disabled
-
Dying
-
Energy Drained
-
Entangled
-
Exhausted
-
Fascinated
-
Fatigued
-
Flat-Footed
-
Frightened
-
Grappled
-
Helpless
-
Incorporeal
-
Invisible
-
Nauseated
-
Panicked
-
Paralyzed
-
Petrified
-
Pinned
-
Prone
-
Shaken
-
Sickened
-
Stable
-
Staggered
-
Stunned
-
Unconscious
-
Point Buy Calculator
Weapon
Flail
Armor
Shield, light wooden
-
Shield, light steel
-
Shield, heavy wooden
-
Shield, heavy steel
-
Shield, tower
Item
Case, map or scroll
-
Shovel or spade
-
Holly and mistletoe
MagicItem
Wand of Cure Light Wounds
-
Ring of Animal Friendship
-
Ring of Blinking
-
Ring of Chameleon Power
-
Ring of Climbing
-
Ring of Climbing, Improved
-
Ring of Counterspells
-
Ring of Djinni Calling
-
Ring of Elemental Command
-
Ring of Evasion
-
Ring of Feather Falling
-
Ring of Force Shield
-
Ring of Freedom of Movement
-
Ring of Friend Shield
-
Ring of Invisibility
-
Ring of Jumping
-
Ring of Jumping, Improved
-
Ring of Mind Shielding
-
Ring of the Ram
-
Ring of Regeneration
-
Ring of Shooting Stars
-
Ring of Spell Storing, Minor
-
Ring of Spell Storing
-
Ring of Spell Storing, Major
-
Ring of Spell Turning
-
Ring of Sustenance
-
Ring of Swimming
-
Ring of Swimming, Improved
-
Ring of Telekinesis
-
Ring of Three Wishes
-
Ring of Water Walking
-
Ring of X-Ray Vision
-
Immovable Rod
-
Metamagic, Empower
-
Metamagic, Enlarge
-
Metamagic, Extend
-
Metamagic, Maximize
-
Metamagic, Quicken
-
Metamagic, Silent
-
Rod of Absorption
-
Rod of Alertness
-
Rod of Cancellation
-
Rod of Enemy Detection
-
Rod of Flailing
-
Rod of Flame Extinguishing
-
Rod of Lordly Might
-
Rod of Metal and Mineral Detection
-
Rod of Negation
-
Rod of the Python
-
Rod of Rulership
-
Rod of Security
-
Rod of Splendor
-
Rod of Thunder and Lightning
-
Rod of the Viper
-
Rod of Withering
-
Rod of Wonder
-
Staff of Abjuration
-
Staff of Charming
-
Staff of Conjuration
-
Staff of Defense
-
Staff of Earth and Stone
-
Staff of Divination
-
Staff of Enchantment
-
Staff of Evocation
-
Staff of Fire
-
Staff of Frost
-
Staff of Healing
-
Staff of Illumination
-
Staff of Illusion
-
Staff of Life
-
Staff of Necromancy
-
Staff of Passage
-
Staff of Power
-
Staff of Size Alteration
-
Staff of Swarming Insects
-
Staff of Transmutation
-
Staff of the Woodlands
-
Amulet of the Planes
-
Location
-
Apparatus of the Crab
-
Bag of Holding
-
Bead of Force
-
Belt of Dwarvenkind
-
Belt of Incredible Dexterity
-
Belt of Mighty Constitution
-
Belt of Physical Might
-
Belt of Physical Perfection
-
Blessed Book
-
Boat, Folding
-
Boots of Elvenkind
-
Boots of Levitation
-
Boots of Speed
-
Boots of Striding and Springing
-
Boots of Teleportation
-
Boots of the Winterlands
-
Boots, Winged
-
Bottle of Air
-
Bracelet of Friends
-
Bracers of Archery, Greater
-
Bracers of Archery, Lesser
-
Bracers of Armor
-
Brooch of Shielding
-
Broom of Flying
-
Candle of Invocation
-
Candle of Truth
-
Cape of the Mountebank
-
Carpet of Flying
-
Chime of Interruption
-
Chime of Opening
-
Circlet of Persuasion
-
Cloak of Arachnida
-
Cloak of the Bat
-
Cloak of Displacement, Major
-
Cloak of Displacement, Minor
-
Cloak of Elvenkind
-
Cloak of Etherealness
-
Cloak of the Manta Ray
-
Cloak of Resistance
-
Crown of Blasting, Minor
-
Crown of Blasting, Major
-
Crystal Ball
-
Cube of Force
-
Cube of Frost Resistance
-
Cubic Gate
-
Darkskull
-
Decanter of Endless Water
-
Deck of Illusions
-
Dimensional Shackles
-
Drums of Panic
-
Dust of Appearance
-
Dust of Disappearance
-
Dust of Dryness
-
Dust of Illusion
-
Dust of Tracelessness
-
Efficient Quiver
-
Efreeti Bottle
-
Elemental Gem
-
Elixir of Fire Breath
-
Elixir of Hiding
-
Elixir of Love
-
Elixir of Swimming
-
Elixir of Truth
-
Elixir of Tumbling
-
Elixir of Vision
-
Eversmoking Bottle
-
Eyes of Charming
-
Eyes of Doom
-
Eyes of the Eagle
-
Feather Token
-
Figurines of Wondrous Power
-
Gauntlet of Rust
-
Gem of Brightness
-
Gem of Seeing
-
Gloves of Arrow Snaring
-
Glove of Storing
-
Gloves of Swimming and Climbing
-
Goggles of Minute Seeing
-
Goggles of Night
-
Golem Manual
-
Hand of Glory
-
Hand of the Mage
-
Handy Haversack
-
Harp of Charming
-
Hat of Disguise
-
Headband of Alluring Charisma
-
Headband of Inspired Wisdom
-
Headband of Mental Prowess
-
Headband of Mental Superiority
-
Headband of Vast Intelligence
-
Helm of Brilliance
-
Helm of Comprehend Languages and Read Magic
-
Helm of Telepathy
-
Helm of Teleportation
-
Helm of Underwater Action
-
Horn of Blasting
-
Horn of Blasting, Greater
-
Horn of Fog
-
Horn of Goodness/Evil
-
Horn of Valhalla
-
Horseshoes of Speed
-
Horseshoes of a Zephyr
-
Incense of Meditation
-
Instant Fortress
-
Ioun Stones
-
Iron Bands of Binding
-
Iron Flask
-
Lantern of Revealing
-
Lens of Detection
-
Lyre of Building
-
Mantle of Faith
-
Mantle of Spell Resistance
-
Manual of Bodily Health
-
Manual of Gainful Exercise
-
Manual of Quickness of Action
-
Marvelous Pigments
-
Mask of the Skull
-
Mattock of the Titans
-
Maul of the Titans
-
Medallion of Thoughts
-
Mirror of Life Trapping
-
Mirror of Opposition
-
Necklace of Adaptation
-
Orb of Storms
-
Pearl of Power
-
Pearl of the Sirines
-
Periapt of Health
-
Periapt of Proof against Poison
-
Periapt of Wound Closure
-
Phylactery of Faithfulness
-
Phylactery of Negative Channeling
-
Phylactery of Positive Channeling
-
Pipes of Haunting
-
Pipes of the Sewers
-
Pipes of Sounding
-
Portable Hole
-
Restorative Ointment
-
Ring Gates
-
Robe of the Archmagi
-
Robe of Blending
-
Robe of Bones
-
Robe of Eyes
-
Robe, Monk’s
-
Robe of Scintillating Colors
-
Robe of Stars
-
Robe of Useful Items
-
Rope of Climbing
-
Rope of Entanglement
-
Salve of Slipperiness
-
Scabbard of Keen Edges
-
Scarab of Protection
-
Scarab, Golembane
-
Silversheen
-
Slippers of Spider Climbing
-
Sovereign Glue
-
Stone of Alarm
-
Stone of Good Luck (Luckstone)
-
Stone Salve
-
Sustaining Spoon
-
Tome of Clear Thought
-
Tome of Leadership and Influence
-
Tome of Understanding
-
Unguent of Timelessness
-
Universal Solvent
-
Vest of Escape
-
Vestment, Druid’s
-
Well of Many Worlds
-
Wind Fan
-
Wings of Flying
-
Ring of Protection +1
-
Ring of Protection +2
-
Ring of Protection +3
-
Ring of Protection +4
-
Ring of Protection +5
-
Amulet of Natural Armor +1
-
Amulet of Natural Armor +2
-
Amulet of Natural Armor +3
-
Amulet of Natural Armor +4
-
Amulet of Natural Armor +5
-
Amulet of Mighty Fists +1
-
Amulet of Mighty Fists +2
-
Amulet of Mighty Fists +3
-
Amulet of Mighty Fists +4
-
Amulet of Mighty Fists +5
-
Belt of Giant Strength +2
-
Belt of Giant Strength +4
-
Belt of Giant Strength +6
-
Ring of Energy Resistance, Minor
-
Ring of Energy Resistance, Major
-
Ring of Energy Resistance, Greater
-
Ring of Wizardry I
-
Ring of Wizardry II
-
Ring of Wizardry III
-
Ring of Wizardry IV
-
Bag of Tricks, Gray
-
Bag of Tricks, Rust
-
Bag of Tricks, Tan
-
Strand of Prayer Beads, Lesser
-
Strand of Prayer Beads, Standard
-
Strand of Prayer Beads, Greater
-
Necklace of Fireballs, Type I
-
Necklace of Fireballs, Type II
-
Necklace of Fireballs, Type III
-
Necklace of Fireballs, Type IV
-
Necklace of Fireballs, Type V
-
Necklace of Fireballs, Type VI
-
Necklace of Fireballs, Type VII
MagicItemGroup
Ring of Protection
-
Amulet of Natural Armor
-
Amulet of Mighty Fists
-
Belt of Giant Strength
-
Ring of Energy Resistance
-
Ring of Wizardry
-
Bag of Tricks
-
Strand of Prayer Beads
-
Necklace of Fireballs
MagicWeapon
Dagger, +1
-
Adamantine Battleaxe
-
Adamantine Dagger
-
Assassin’s Dagger
-
Dagger of Venom
-
Dwarven Thrower
-
Flame Tongue
-
Frost Brand
-
Holy Avenger
-
Javelin of Lightning
-
Life-Drinker
-
Longsword, Cold Iron Masterwork
-
Luck Blade
-
Mace of Smiting
-
Mace of Terror
-
Nine Lives Stealer
-
Oathbow
-
Rapier of Puncturing
-
Screaming Bolt
-
Shatterspike
-
Shifter’s Sorrow
-
Silver Dagger, Masterwork
-
Slaying Arrow
-
Sleep Arrow
-
Sun Blade
-
Sword of Life Stealing
-
Sword of the Planes
-
Sword of Subtlety
-
Sylvan Scimitar
-
Trident of Fish Command
-
Trident of Warning
MagicArmor
Leather Armor, +1
-
Adamantine Breastplate
-
Banded Mail of Luck
-
Breastplate of Command
-
Celestial Armor
-
Demon Armor
-
Mithral Shirt
-
Plate Armor of the Deep
-
Rhino Hide
-
Absorbing Shield
-
Dwarven Plate
-
Dragonhide Plate
-
Elven Chain
-
Mithral Full Plate of Speed
-
Caster’s Shield
-
Darkwood Buckler
-
Darkwood Shield
-
Lion’s Shield
-
Mithral Heavy Shield
-
Spined Shield
-
Winged Shield
Feat
Agile Maneuvers
-
Alertness
-
Alignment Channel
-
Animal Affinity
-
Arcane Armor Mastery
-
Arcane Armor Training
-
Arcane Strike
-
Armor Proficiency, Heavy
-
Armor Proficiency, Light
-
Armor Proficiency, Medium
-
Athletic
-
Augment Summoning
-
Bleeding Critical
-
Blind-Fight
-
Blinding Critical
-
Brew Potion
-
Catch Off-Guard
-
Channel Smite
-
Cleave
-
Combat Casting
-
Combat Expertise
-
Combat Reflexes
-
Command Undead
-
Craft Magic Arms and Armor
-
Craft Rod
-
Craft Staff
-
Craft Wand
-
Craft Wondrous Item
-
Critical Focus
-
Critical Mastery
-
Dazzling Display
-
Deadly Aim
-
Deadly Stroke
-
Deafening Critical
-
Deceitful
-
Defensive Combat Training
-
Deflect Arrows
-
Deft Hands
-
Diehard
-
Disruptive
-
Dodge
-
Double Slice
-
Elemental Channel
-
Empower Spell
-
Endurance
-
Enlarge Spell
-
Eschew Materials
-
Exhausting Critical
-
Exotic Weapon Proficiency
-
Extend Spell
-
Extra Channel
-
Extra Ki
-
Extra Lay On Hands
-
Extra Mercy
-
Extra Performance
-
Extra Rage
-
Far Shot
-
Fleet
-
Forge Ring
-
Gorgon’s Fist
-
Great Cleave
-
Great Fortitude
-
Greater Bull Rush
-
Greater Disarm
-
Greater Feint
-
Greater Grapple
-
Greater Overrun
-
Greater Penetrating Strike
-
Greater Shield Focus
-
Greater Spell Focus
-
Greater Spell Penetration
-
Greater Sunder
-
Greater Trip
-
Greater Two-Weapon Fighting
-
Greater Vital Strike
-
Greater Weapon Focus
-
Greater Weapon Specialization
-
Heighten Spell
-
Improved Bull Rush
-
Improved Channel
-
Improved Counterspell
-
Improved Critical
-
Improved Disarm
-
Improved Familiar
-
Improved Feint
-
Improved Grapple
-
Improved Great Fortitude
-
Improved Initiative
-
Improved Iron Will
-
Improved Lightning Reflexes
-
Improved Overrun
-
Improved Precise Shot
-
Improved Shield Bash
-
Improved Sunder
-
Improved Trip
-
Improved Two-Weapon Fighting
-
Improved Unarmed Strike
-
Improved Vital Strike
-
Improvised Weapon Mastery
-
Intimidating Prowess
-
Iron Will
-
Leadership
-
Lightning Stance
-
Lunge
-
Magical Aptitude
-
Manyshot
-
Martial Weapon Proficiency
-
Master Craftsman
-
Maximize Spell
-
Medusa’s Wrath
-
Mobility
-
Mounted Archery
-
Mounted Combat
-
Natural Spell
-
Nimble Moves
-
Penetrating Strike
-
Persuasive
-
Pinpoint Targeting
-
Point-Blank Shot
-
Power Attack
-
Precise Shot
-
Quick Draw
-
Quicken Spell
-
Rapid Reload
-
Rapid Shot
-
Ride-By Attack
-
Run
-
Scorpion Style
-
Scribe Scroll
-
Selective Channeling
-
Self-Sufficient
-
Shatter Defenses
-
Shield Focus
-
Shield Master
-
Shield Proficiency
-
Shield Slam
-
Shot on the Run
-
Sickening Critical
-
Silent Spell
-
Simple Weapon Proficiency
-
Skill Focus
-
Snatch Arrows
-
Spell Focus
-
Spell Mastery
-
Spell Penetration
-
Spellbreaker
-
Spirited Charge
-
Spring Attack
-
Staggering Critical
-
Stand Still
-
Stealthy
-
Step Up
-
Still Spell
-
Strike Back
-
Stunning Critical
-
Stunning Fist
-
Throw Anything
-
Tiring Critical
-
Toughness
-
Tower Shield Proficiency
-
Trample
-
Turn Undead
-
Two-Weapon Defense
-
Two-Weapon Fighting
-
Two-Weapon Rend
-
Unseat
-
Vital Strike
-
Weapon Finesse
-
Weapon Focus
-
Weapon Specialization
-
Whirlwind Attack
-
Widen Spell
-
Wind Stance
-
Lightning Reflexes
-
Acrobatic
-
Acrobatic Steps
Spell
Acid Arrow
-
Acid Fog
-
Acid Splash
-
Aid
-
Air Walk
-
Alarm
-
Align Weapon
-
Alter Self
-
Analyze Dweomer
-
Animal Growth
-
Animal Messenger
-
Animal Shapes
-
Animal Trance
-
Animate Dead
-
Animate Objects
-
Animate Plants
-
Animate Rope
-
Antilife Shell
-
Antimagic Field
-
Antipathy
-
Antiplant Shell
-
Arcane Eye
-
Arcane Lock
-
Arcane Mark
-
Arcane Sight
-
Arcane Sight, Greater
-
Astral Projection
-
Atonement
-
Augury
-
Awaken
-
Baleful Polymorph
-
Bane
-
Banishment
-
Barkskin
-
Bear's Endurance
-
Bear's Endurance, Mass
-
Beast Shape I
-
Beast Shape II
-
Beast Shape III
-
Beast Shape IV
-
Bestow Curse
-
Binding
-
Black Tentacles
-
Blade Barrier
-
Blasphemy
-
Bleed
-
Bless
-
Bless Water
-
Bless Weapon
-
Blight
-
Blindness/Deafness
-
Blink
-
Blur
-
Bolt of Glory
-
Break Enchantment
-
Breath of Life
-
Bull's Strength
-
Bull's Strength, Mass
-
Burning Hands
-
Call Lightning
-
Call Lightning Storm
-
Calm Animals
-
Calm Emotions
-
Cat's Grace
-
Cat's Grace, Mass
-
Cause Fear
-
Chain Lightning
-
Changestaff
-
Chaos Hammer
-
Charm Animal
-
Charm Monster
-
Charm Monster, Mass
-
Charm Person
-
Chill Metal
-
Chill Touch
-
Circle of Death
-
Clairaudience/Clairvoyance
-
Clenched Fist
-
Cloak of Chaos
-
Clone
-
Cloudkill
-
Color Spray
-
Command
-
Command Plants
-
Command Undead
-
Command, Greater
-
Commune
-
Commune with Nature
-
Comprehend Languages
-
Cone of Cold
-
Confusion
-
Confusion, Lesser
-
Consecrate
-
Contact Other Plane
-
Contagion
-
Contingency
-
Continual Flame
-
Control Plants
-
Control Undead
-
Control Water
-
Control Weather
-
Control Winds
-
Create Food and Water
-
Create Greater Undead
-
Create Undead
-
Create Water
-
Creeping Doom
-
Crushing Despair
-
Crushing Hand
-
Cure Critical Wounds
-
Cure Critical Wounds, Mass
-
Cure Light Wounds
-
Cure Light Wounds, Mass
-
Cure Moderate Wounds
-
Cure Moderate Wounds, Mass
-
Cure Serious Wounds
-
Cure Serious Wounds, Mass
-
Curse Water
-
Dancing Lights
-
Darkness
-
Darkvision
-
Daylight
-
Daze
-
Daze Monster
-
Death Knell
-
Death Ward
-
Deathwatch
-
Deep Slumber
-
Deeper Darkness
-
Delay Poison
-
Delayed Blast Fireball
-
Demand
-
Desecrate
-
Destruction
-
Detect Animals or Plants
-
Detect Chaos
-
Detect Evil
-
Detect Good
-
Detect Law
-
Detect Magic
-
Detect Poison
-
Detect Scrying
-
Detect Secret Doors
-
Detect Snares and Pits
-
Detect Thoughts
-
Detect Undead
-
Dictum
-
Dimension Door
-
Dimensional Anchor
-
Dimensional Lock
-
Diminish Plants
-
Discern Lies
-
Discern Location
-
Disguise Self
-
Disintegrate
-
Dismissal
-
Dispel Chaos
-
Dispel Evil
-
Dispel Good
-
Dispel Law
-
Dispel Magic
-
Dispel Magic, Greater
-
Displacement
-
Disrupt Undead
-
Disrupting Weapon
-
Divination
-
Divine Favor
-
Divine Power
-
Dominate Animal
-
Dominate Monster
-
Dominate Person
-
Doom
-
Dream
-
Eagle's Splendor
-
Eagle's Splendor, Mass
-
Earthquake
-
Elemental Body I
-
Elemental Body II
-
Elemental Body III
-
Elemental Body IV
-
Elemental Swarm
-
Endure Elements
-
Energy Drain
-
Enervation
-
Enlarge Person
-
Enlarge Person, Mass
-
Entangle
-
Enthrall
-
Entropic Shield
-
Erase
-
Ethereal Jaunt
-
Etherealness
-
Expeditious Retreat
-
Explosive Runes
-
Eyebite
-
Fabricate
-
Faerie Fire
-
False Life
-
False Vision
-
Fear
-
Feather Fall
-
Feeblemind
-
Find the Path
-
Find Traps
-
Finger of Death
-
Fire Seeds
-
Fire Shield
-
Fire Storm
-
Fire Trap
-
Fireball
-
Flame Arrow
-
Flame Blade
-
Flame Strike
-
Flaming Sphere
-
Flare
-
Flesh to Stone
-
Floating Disk
-
Fly
-
Fog Cloud
-
Forbiddance
-
Forcecage
-
Forceful Hand
-
Foresight
-
Form of the Dragon I
-
Form of the Dragon II
-
Form of the Dragon III
-
Fox's Cunning
-
Fox's Cunning, Mass
-
Freedom
-
Freedom of Movement
-
Freezing Sphere
-
Gaseous Form
-
Gate
-
Geas, Lesser
-
Geas/Quest
-
Gentle Repose
-
Ghost Sound
-
Ghoul Touch
-
Giant Form I
-
Giant Form II
-
Giant Vermin
-
Glibness
-
Glitterdust
-
Globe of Invulnerability
-
Globe of Invulnerability, Lesser
-
Glyph of Warding
-
Glyph of Warding, Greater
-
Good Hope
-
Goodberry
-
Grasping Hand
-
Grease
-
Guards and Wards
-
Guidance
-
Gust of Wind
-
Hallow
-
Hallucinatory Terrain
-
Halt Undead
-
Harm
-
Haste
-
Heal
-
Heal Mount
-
Heal, Mass
-
Heat Metal
-
Helping Hand
-
Heroes' Feast
-
Heroism
-
Heroism, Greater
-
Hide from Animals
-
Hide from Undead
-
Hideous Laughter
-
Hold Animal
-
Hold Monster
-
Hold Monster, Mass
-
Hold Person
-
Hold Person, Mass
-
Hold Portal
-
Holy Aura
-
Holy Smite
-
Holy Sword
-
Holy Word
-
Horrid Wilting
-
Hypnotic Pattern
-
Hypnotism
-
Ice Storm
-
Identify
-
Illusory Script
-
Illusory Wall
-
Imbue with Spell Ability
-
Implosion
-
Imprisonment
-
Incendiary Cloud
-
Inflict Critical Wounds
-
Inflict Critical Wounds, Mass
-
Inflict Light Wounds
-
Inflict Light Wounds, Mass
-
Inflict Moderate Wounds
-
Inflict Moderate Wounds, Mass
-
Inflict Serious Wounds
-
Inflict Serious Wounds, Mass
-
Insanity
-
Insect Plague
-
Instant Summons
-
Interposing Hand
-
Invisibility
-
Invisibility Purge
-
Invisibility Sphere
-
Invisibility, Greater
-
Invisibility, Mass
-
Iron Body
-
Ironwood
-
Irresistible Dance
-
Jump
-
Keen Edge
-
Knock
-
Know Direction
-
Legend Lore
-
Levitate
-
Light
-
Lightning Bolt
-
Limited Wish
-
Liveoak
-
Locate Creature
-
Locate Object
-
Longstrider
-
Lullaby
-
Mage Armor
-
Mage Hand
-
Mage's Disjunction
-
Mage's Faithful Hound
-
Mage's Lucubration
-
Mage's Magnificent Mansion
-
Mage's Private Sanctum
-
Mage's Sword
-
Magic Aura
-
Magic Circle against Chaos
-
Magic Circle against Evil
-
Magic Circle against Good
-
Magic Circle against Law
-
Magic Fang
-
Magic Fang, Greater
-
Magic Jar
-
Magic Missile
-
Magic Mouth
-
Magic Stone
-
Magic Vestment
-
Magic Weapon
-
Magic Weapon, Greater
-
Major Creation
-
Major Image
-
Make Whole
-
Mark of Justice
-
Maze
-
Meld into Stone
-
Mending
-
Message
-
Meteor Swarm
-
Mind Blank
-
Mind Fog
-
Minor Creation
-
Minor Image
-
Miracle
-
Mirage Arcana
-
Mirror Image
-
Misdirection
-
Mislead
-
Mnemonic Enhancer
-
Modify Memory
-
Moment of Prescience
-
Mount
-
Move Earth
-
Neutralize Poison
-
Nightmare
-
Nondetection
-
Obscure Object
-
Obscuring Mist
-
Open/Close
-
Order's Wrath
-
Overland Flight
-
Owl's Wisdom
-
Owl's Wisdom, Mass
-
Pass without Trace
-
Passwall
-
Permanency
-
Permanent Image
-
Persistent Image
-
Phantasmal Killer
-
Phantom Steed
-
Phantom Trap
-
Phase Door
-
Planar Ally
-
Planar Ally, Greater
-
Planar Ally, Lesser
-
Planar Binding
-
Planar Binding, Greater
-
Planar Binding, Lesser
-
Plane Shift
-
Plant Growth
-
Plant Shape I
-
Plant Shape II
-
Plant Shape III
-
Poison
-
Polar Ray
-
Polymorph
-
Polymorph Any Object
-
Polymorph, Greater
-
Power Word Blind
-
Power Word Kill
-
Power Word Stun
-
Prayer
-
Prestidigitation
-
Prismatic Sphere
-
Prismatic Spray
-
Prismatic Wall
-
Produce Flame
-
Programmed Image
-
Project Image
-
Protection From Arrows
-
Protection From Chaos
-
Protection from Energy
-
Protection From Evil
-
Protection From Good
-
Protection From Law
-
Protection from Spells
-
Prying Eyes
-
Prying Eyes, Greater
-
Purify Food and Drink
-
Pyrotechnics
-
Quench
-
Rage
-
Rainbow Pattern
-
Raise Dead
-
Ray of Enfeeblement
-
Ray of Exhaustion
-
Ray of Frost
-
Read Magic
-
Reduce Animal
-
Reduce Person
-
Reduce Person, Mass
-
Refuge
-
Regenerate
-
Reincarnate
-
Remove Blindness/Deafness
-
Remove Curse
-
Remove Disease
-
Remove Fear
-
Remove Paralysis
-
Repel Metal or Stone
-
Repel Vermin
-
Repel Wood
-
Repulsion
-
Resilient Sphere
-
Resist Energy
-
Resistance
-
Restoration
-
Restoration, Greater
-
Restoration, Lesser
-
Resurrection
-
Reverse Gravity
-
Righteous Might
-
Rope Trick
-
Rusting Grasp
-
Sanctuary
-
Scare
-
Scintillating Pattern
-
Scorching Ray
-
Screen
-
Scrying
-
Scrying, Greater
-
Sculpt Sound
-
Searing Light
-
Secret Chest
-
Secret Page
-
Secure Shelter
-
See Invisibility
-
Seeming
-
Sending
-
Sepia Snake Sigil
-
Sequester
-
Shades
-
Shadow Conjuration
-
Shadow Conjuration, Greater
-
Shadow Evocation
-
Shadow Evocation, Greater
-
Shadow Walk
-
Shambler
-
Shapechange
-
Shatter
-
Shield
-
Shield of Faith
-
Shield of Law
-
Shield Other
-
Shillelagh
-
Shocking Grasp
-
Shout
-
Shout, Greater
-
Shrink Item
-
Silence
-
Silent Image
-
Simulacrum
-
Slay Living
-
Sleep
-
Sleet Storm
-
Slow
-
Snare
-
Soften Earth and Stone
-
Solid Fog
-
Song of Discord
-
Soul Bind
-
Sound Burst
-
Speak with Animals
-
Speak with Dead
-
Speak with Plants
-
Spectral Hand
-
Spell Immunity
-
Spell Immunity, Greater
-
Spell Resistance
-
Spell Turning
-
Spellstaff
-
Spider Climb
-
Spike Growth
-
Spike Stones
-
Spiritual Weapon
-
Stabilize
-
Statue
-
Status
-
Stinking Cloud
-
Stone Shape
-
Stone Tell
-
Stone to Flesh
-
Stoneskin
-
Storm of Vengeance
-
Suggestion
-
Suggestion, Mass
-
Summon Instrument
-
Summon Monster 1
-
Summon Monster 2
-
Summon Monster 3
-
Summon Monster 4
-
Summon Monster 5
-
Summon Monster 6
-
Summon Monster 7
-
Summon Monster 8
-
Summon Monster 9
-
Summon Nature's Ally 1
-
Summon Nature's Ally 2
-
Summon Nature's Ally 3
-
Summon Nature's Ally 4
-
Summon Nature's Ally 5
-
Summon Nature's Ally 6
-
Summon Nature's Ally 7
-
Summon Nature's Ally 8
-
Summon Nature's Ally 9
-
Summon Swarm
-
Sunbeam
-
Sunburst
-
Symbol of Death
-
Symbol of Fear
-
Symbol of Insanity
-
Symbol of Pain
-
Symbol of Persuasion
-
Symbol of Sleep
-
Symbol of Stunning
-
Symbol of Weakness
-
Sympathetic Vibration
-
Sympathy
-
Telekinesis
-
Telekinetic Sphere
-
Telepathic Bond
-
Teleport
-
Teleport Object
-
Teleport, Greater
-
Teleportation Circle
-
Temporal Stasis
-
Time Stop
-
Tiny Hut
-
Tongues
-
Touch of Fatigue
-
Touch of Idiocy
-
Transformation
-
Transmute Metal to Wood
-
Transmute Mud to Rock
-
Transmute Rock to Mud
-
Transport via Plants
-
Trap the Soul
-
Tree Shape
-
Tree Stride
-
True Resurrection
-
True Seeing
-
True Strike
-
Undeath to Death
-
Undetectable Alignment
-
Unhallow
-
Unholy Aura
-
Unholy Blight
-
Unseen Servant
-
Vampiric Touch
-
Veil
-
Ventriloquism
-
Virtue
-
Vision
-
Wail of the Banshee
-
Wall of Fire
-
Wall of Force
-
Wall of Ice
-
Wall of Iron
-
Wall of Stone
-
Wall of Thorns
-
Warp Wood
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Water Breathing
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Water Walk
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Waves of Exhaustion
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Waves of Fatigue
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Web
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Weird
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Whirlwind
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Whispering Wind
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Wind Walk
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Wind Wall
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Wish
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Wood Shape
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Word of Chaos
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Word of Recall
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Zone of Silence
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Zone of Truth