Pathfinder Core Rulebook

© 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

CharacterClass

Barbarian - Bard - Cleric - Druid - Fighter - Rogue - Monk - Paladin - Ranger - Sorcerer - Wizard

ClassFeature

Weapon and Armor Proficiency - Fast Movement - Rage - Uncanny Dodge - Trap Sense - Improved Uncanny Dodge - Greater Rage - Indomitable Will - Tireless Rage - Mighty Rage - Rage Powers - Animal Fury - Clear Mind - Powerful Blow - Quick Reflexes - Raging Climber - Raging Leaper - Raging Swimmer - Renewed Vigor - Rolling Dodge - Roused Anger - Scent - Strength Surge - Superstition - Surprise Accuracy - Fearless Rage - Guarded Stance - Increased Damage Reduction - Internal Fortitude - Intimidating Glare - Knockback - Low-Light Vision - Mighty Swing - Moment of Clarity - Night Vision - No Escape - Swift Foot - Terrifying Howl - Unexpected Strike - Damage Reduction - Weapon and Armor Proficiency - Spells - Bardic Knowledge - Bardic Performance - Countersong - Distraction - Fascinate - Inspire Courage - Inspire Competence - Suggestion - Dirge of Doom - Inspire Greatness - Soothing Performance - Frightening Tune - Inspire Heroics - Mass Suggestion - Deadly Performance - Cantrips - Versatile Performance - Well-Versed - Lore Master - Jack-of-All-Trades - Weapon and Armor Proficiency - Aura - Spells - Channel Energy - Domains - Orisons - Spontaneous Casting - Bonus Languages - Weapon and Armor Proficiency - Spells - Spontaneous Casting - Orisons - Bonus Languages - Nature Bond - Nature Sense - Wild Empathy - Woodland Stride - Trackless Step - Resist Nature’s Lure - Wild Shape - Venom Immunity - A Thousand Faces - Timeless Body - Weapon and Armor Proficiency - Bonus Feats - Bravery - Armor Training - Weapon Training - Armor Mastery - Weapon Mastery - Weapon and Armor Proficiency - Sneak Attack - Trapfinding - Evasion - Rogue Talents - Fast Stealth - Ledge Walker - Major Magic - Minor Magic - Quick Disable - Resiliency - Rogue Crawl - Stand Up - Surprise Attack - Trap Spotter - Combat Trick - Finesse Rogue - Weapon Training - Trap Sense - Uncanny Dodge - Improved Uncanny Dodge - Advanced Talents - Defensive Roll - Improved Evasion - Opportunist - Slippery Mind - Skill Mastery - Master Strike - Weapon and Armor Proficiency - AC Bonus - Flurry of Blows - Unarmed Strike - Stunning Fist - Evasion - Fast Movement - Maneuver Training - Still Mind - Ki Pool - Slow Fall - High Jump - Purity of Body - Wholeness of Body - Improved Evasion - Diamond Body - Abundant Step - Diamond Soul - Quivering Palm - Timeless Body - Tongue of the Sun and Moon - Empty Body - Perfect Self - Weapon and Armor Proficiency - Aura of Good - Detect Evil - Smite Evil - Divine Grace - Lay On Hands - Aura of Courage - Divine Health - Mercy - Channel Positive Energy - Spells - Divine Bond - Aura of Resolve - Aura of Justice - Aura of Faith - Aura of Righteousness - Holy Champion - Code of Conduct - Weapon and Armor Proficiency - Favored Enemy - Track - Wild Empathy - Combat Style Feat - Endurance - Favored Terrain - Hunter’s Bond - Spells - Woodland Stride - Swift Tracker - Evasion - Quarry - Camouflage - Improved Evasion - Hide in Plain Sight - Improved Quarry - Master Hunter - Weapon and Armor Proficiency - Spells - Bloodline - Acidic Ray - Long Limbs - Unusual Anatomy - Alien Resistance - Aberrant Form - Claws - Demon Resistances - Strength of the Abyss - Added Summonings - Demonic Might - Metamagic Adept - New Arcana - School Power - Arcane Apotheosis - Heavenly Fire - Celestial Resistances - Wings of Heaven - Conviction - Ascension - Touch of Destiny - Fated - It Was Meant To Be - Within Reach - Destiny Realized - Dragon Resistances - Breath Weapon - Wings - Power of Wyrms - Elemental Ray - Elemental Resistance - Elemental Blast - Elemental Movement - Elemental Body - Laughing Touch - Woodland Stride - Fleeting Glance - Fey Magic - Soul of the Fey - Corrupting Touch - Infernal Resistances - Hellfire - On Dark Wings - Power of the Pit - Grave Touch - Death’s Gift - Grasp of the Dead - Incorporeal Form - One of Us - Cantrips - Eschew Materials - Bonus Feats - Bloodline Arcana - Bloodline Powers - Arcane Bond - Claws - Weapon and Armor Proficiency - Spells - Bonus Languages - Arcane School - Resistance - Protective Ward - Energy Absorption - Summoner’s Charm - Acid Dart - Dimensional Steps - Forewarned - Diviner’s Fortune - Scrying Adept - Enchanting Smile - Dazing Touch - Aura of Despair - Intense Spells - Force Missile - Elemental Wall - Extended Illusions - Blinding Ray - Invisibility Field - Power over Undead - Grave Touch - Life Sight - Physical Enhancement - Telekinetic Fist - Change Shape - Hand of the Apprentice - Metamagic Mastery - Cantrips - Scribe Scroll - Bonus Feats - Spellbooks - Alertness - Improved Evasion - Empathic Link - Deliver Touch Spells - Speak with Master - Speak with Animals of Its Kind - Spell Resistance - Scry on Familiar

Rule

Getting Started - Using This book - Common Terms - Example of Play - Generating a Character - Ability Scores - Generating Ability Scores - The Abilities - The Most Important Rule - Classes - Skills - Acquiring Skills - Skill Descriptions - Acrobatics (Dex; Armor Check Penalty) - Appraise (Int) - Bluff (Cha) - Climb (Str; Armor Check Penalty) - Craft (Int) - Diplomacy (Cha) - Disable Device (Dex; Armor Check Penalty; Trained Only) - Disguise (Cha) - Escape Artist (Dex; Armor Check Penalty) - Fly (Dex; Armor Check Penalty) - Handle Animal (Cha; Trained Only) - Heal (Wis) - Intimidate (Cha) - Knowledge (Int; Trained Only) - Linguistics (Int; Trained Only) - Perception (Wis) - Perform (Cha) - Profession (Wis; Trained Only) - Ride (Dex; Armor Check Penalty) - Sense Motive (Wis) - Sleight of Hand (Dex; Armor Check Penalty; Trained Only) - Spellcraft (Int; Trained Only) - Stealth (Dex; Armor Check Penalty) - Survival (Wis) - Swim (Str; Armor Check Penalty) - Use Magic Device (Cha; Trained Only) - Feats - Equipment - Wealth - Weapons - Weapon Qualities - Masterwork Weapons - Armor - Special Materials - Additional Rules - Alignment - The Nine Alignments - Changing Alignments - Vital Statistics - Age - Height and Weight - Carrying Capacity - Movement - Overland Movement - Exploration - Vision and Light - Breaking and Entering - Combat - How Combat Works - Combat Statistics - Actions in Combat - Action Types - Standard Actions - Attack - Cast a Spell - Move Actions - Full-Round Actions - Injury and Death - Movement, Position, and Distance - Big and Little Creatures in Combat - Combat Modifiers - Cover - Concealment - Special Attacks - Charge - Combat Maneuvers - Bull Rush - Grapple - Mounted Combat - Special Initiative Actions - Magic - Casting Spells - Concentration - Special Spell Effects - Combining Magic Effects - Spell Descriptions - School (Subschool) - Conjuration - Illusion - Transmutation - Components - Aiming a Spell - Duration - Saving Throw - Arcane Spells - Preparing Wizard Spells - Arcane Magical Writings - Sorcerers and Bards - Divine Spells - Special Abilities - Gamemastering - Building An Adventure - Designing Encounters - Awarding Experience - Placing Treasure - Building a Treasure Hoard - Stat Blocks - Preparing for the Game - During the Game - Campaign Journal - Campaign Tips - Ending the Campaign - Starting a Campaign - Published Adventures - Environment - Dungeons - Types of Dungeons - Dungeon Terrain - Walls - Floors - Doors - Cave-Ins and Collapses (CR 8) - Slimes, Molds, and Fungi - Traps - Elements of a Trap - Type - Trigger - Effect - Miscellaneous Trap Features - Sample Traps - Designing a Trap - Wilderness - Getting Lost - Forest Terrain - Marsh Terrain - Hills Terrain - Mountain Terrain - Desert Terrain - Plains Terrain - Aquatic Terrain - Urban Adventures - Urban Features - Walls and Gates - Siege Engines - City Streets - Weather - Rain, Snow, Sleet, and Hail - Storms - Winds - The Planes - Environmental Rules - Cold Dangers - Darkness - Falling - Heat Dangers - Water Dangers - Chaper 14 - Creating NPCs - Creating NPCs - Step 2: Determine Ability Scores - Step 3: Skills - Step 4: Feats - Step 6: Gear - Example: Kiramor, the Forest Shadow - Step 5: Class Features - Magic Items - Using Items - Damaging Magic Items - Purchasing Magic Items - Magic Item Descriptions - Intelligent Items - Intelligent Item Powers - Special Purpose Items - Items against Characters - Cursed Items - Common Cursed Item Effects - Magic Item Creation - Magic Item Gold Piece Values - Creating Magic Armor - Creating Magic Weapons - Creating Potions - Creating Rings - Creating Rods - Creating Scrolls - Creating Staves - Creating Wands - Creating Wondrous Items - Adding New Abilities - Magic Items and Detect Magic - Magic Items on the Body - Saving Throws Against Magic Item Powers - Appendix 1: Special Abilities - Ability Score Bonuses - Ability Score Damage, Penalty, and Drain - Afflictions - Curses - Diseases - Poison - Blindsight and Blindsense - Channel Resistance - Charm and Compulsion - Damage Reduction - Darkvision - Death Attacks - Energy Drain and Negative Levels - Energy Immunity and Vulnerability - Energy Resistance - Fear - Invisibility - Low-Light Vision - Paralysis - Scent - Spell Resistance - When Spell Resistance Applies - Successful Spell Resistance - Appendix 2: Conditions - Bleed - Blinded - Broken - Confused - Cowering - Dazed - Dazzled - Dead - Deafened - Disabled - Dying - Energy Drained - Entangled - Exhausted - Fascinated - Fatigued - Flat-Footed - Frightened - Grappled - Helpless - Incorporeal - Invisible - Nauseated - Panicked - Paralyzed - Petrified - Pinned - Prone - Shaken - Sickened - Stable - Staggered - Stunned - Unconscious

Weapon

Dagger - Gauntlet - Unarmed strike - Dagger, punching - Gauntlet, spiked - Mace, light - Sickle - Club - Mace, heavy - Morningstar - Shortspear - Longspear - Quarterstaff - Spear - Blowgun - Darts, blowgun (10) - Crossbow, heavy - Bolts, crossbow (10) - Crossbow, light - Dart - Javelin - Sling - Bullets, sling (10) - Axe, throwing - Hammer, light - Handaxe - Kukri - Pick, light - Sap - Shield, light - Spiked armor - Spiked shield, light - Starknife - Sword, short - Battleaxe - Flail - Longsword - Pick, heavy - Rapier - Scimitar - Shield, heavy - Spiked shield, heavy - Trident - Warhammer - Falchion - Glaive - Greataxe - Greatclub - Flail, heavy - Greatsword - Guisarme - Halberd - Lance - Ranseur - Scythe - Longbow - Arrows (20) - Longbow, composite - Shortbow - Shortbow, composite - Kama - Nunchaku - Sai - Siangham - Sword, bastard - Waraxe, dwarven - Whip - Axe, orc double - Chain, spiked - Curve blade, elven - Flail, dire - Hammer, gnome hooked - Sword, two-bladed - Urgrosh, dwarven - Bolas - Crossbow, hand - Bolts (10) - Crossbow, repeating heavy - Bolts (5) - Crossbow, repeating light - Net - Shuriken (5) - Sling staff, halfling

Armor

Padded - Leather - Studded leather - Chain shirt - Hide - Scale mail - Chainmail - Breastplate - Splint mail - Banded mail - Half-plate - Full plate - Buckler - Shield, light wooden - Shield, light steel - Shield, heavy wooden - Shield, heavy steel - Shield, tower

Item

Backpack (empty) - Barrel (empty) - Basket (empty) - Bedroll - Bell - Blanket, winter - Block and tackle - Bottle, glass - Bucket (empty) - Caltrops - Candle - Canvas (sq. yd.) - Case, map or scroll - Chain (10 ft.) - Chalk, 1 piece - Chest (empty) - Crowbar - Firewood (per day) - Fishhook - Fishing net, 25 sq. ft. - Flask (empty) - Flint and steel - Grappling hook - Hammer - Hourglass - Ink (1 oz. vial) - Inkpen - Jug, clay - Ladder, 10-foot - Lamp, common - Lantern, bullseye - Lantern, hooded - Lock, Simple - Lock, Average - Lock, Good - Lock, Superior - Manacles - Manacles, masterwork - Mirror, small steel - Mug/Tankard, clay - Oil (1-pint flask) - Paper (sheet) - Parchment (sheet) - Pick, miner’s - Pitcher, clay - Piton - Pole, 10-foot - Pot, iron - Pouch, belt (empty) - Ram, portable - Rations, trail (per day) - Rope, hemp (50 ft.) - Rope, silk (50 ft.) - Sack (empty) - Sealing wax - Sewing needle - Shovel or spade - Signal whistle - Signet ring - Sledge - Soap (per lb.) - Spyglass - Tent - Torch - Vial, ink or potion - Water clock - Waterskin - Whetstone - Acid (flask) - Alchemist’s fire (flask) - Antitoxin (vial) - Everburning torch - Holy water (flask) - Smokestick - Sunrod - Tanglefoot bag - Thunderstone - Tindertwig - Alchemist’s lab - Artisan’s tools - Artisan’s tools, masterwork - Climber’s kit - Disguise kit - Healer’s kit - Holly and mistletoe - Holy symbol, wooden - Holy symbol, silver - Magnifying glass - Musical instrument, common - Musical instrument, masterwork - Scale, merchant’s - Spell component pouch - Spellbook, wizard’s (blank) - Thieves’ tools - Thieves’ tools, masterwork - Tool, masterwork - Artisan’s outfit - Cleric’s vestments - Cold-weather outfit - Courtier’s outfit - Entertainer’s outfit - Explorer’s outfit - Monk’s outfit - Noble’s outfit - Peasant’s outfit - Royal outfit - Scholar’s outfit - Traveler’s outfit

MagicItem

Wand of Cure Light Wounds - Ring of Animal Friendship - Ring of Blinking - Ring of Chameleon Power - Ring of Climbing - Ring of Climbing, Improved - Ring of Counterspells - Ring of Djinni Calling - Ring of Elemental Command - Ring of Evasion - Ring of Feather Falling - Ring of Force Shield - Ring of Freedom of Movement - Ring of Friend Shield - Ring of Invisibility - Ring of Jumping - Ring of Jumping, Improved - Ring of Mind Shielding - Ring of the Ram - Ring of Regeneration - Ring of Shooting Stars - Ring of Spell Storing, Minor - Ring of Spell Storing - Ring of Spell Storing, Major - Ring of Spell Turning - Ring of Sustenance - Ring of Swimming - Ring of Swimming, Improved - Ring of Telekinesis - Ring of Three Wishes - Ring of Water Walking - Ring of X-Ray Vision - Immovable Rod - Metamagic, Empower - Metamagic, Enlarge - Metamagic, Extend - Metamagic, Maximize - Metamagic, Quicken - Metamagic, Silent - Rod of Absorption - Rod of Alertness - Rod of Cancellation - Rod of Enemy Detection - Rod of Flailing - Rod of Flame Extinguishing - Rod of Lordly Might - Rod of Metal and Mineral Detection - Rod of Negation - Rod of the Python - Rod of Rulership - Rod of Security - Rod of Splendor - Rod of Thunder and Lightning - Rod of the Viper - Rod of Withering - Rod of Wonder - Staff of Abjuration - Staff of Charming - Staff of Conjuration - Staff of Defense - Staff of Earth and Stone - Staff of Divination - Staff of Enchantment - Staff of Evocation - Staff of Fire - Staff of Frost - Staff of Healing - Staff of Illumination - Staff of Illusion - Staff of Life - Staff of Necromancy - Staff of Passage - Staff of Power - Staff of Size Alteration - Staff of Swarming Insects - Staff of Transmutation - Staff of the Woodlands - Amulet of the Planes - Location - Apparatus of the Crab - Bag of Holding - Bead of Force - Belt of Dwarvenkind - Belt of Incredible Dexterity - Belt of Mighty Constitution - Belt of Physical Might - Belt of Physical Perfection - Blessed Book - Boat, Folding - Boots of Elvenkind - Boots of Levitation - Boots of Speed - Boots of Striding and Springing - Boots of Teleportation - Boots of the Winterlands - Boots, Winged - Bottle of Air - Bracelet of Friends - Bracers of Archery, Greater - Bracers of Archery, Lesser - Bracers of Armor - Brooch of Shielding - Broom of Flying - Candle of Invocation - Candle of Truth - Cape of the Mountebank - Carpet of Flying - Chime of Interruption - Chime of Opening - Circlet of Persuasion - Cloak of Arachnida - Cloak of the Bat - Cloak of Displacement, Major - Cloak of Displacement, Minor - Cloak of Elvenkind - Cloak of Etherealness - Cloak of the Manta Ray - Cloak of Resistance - Crown of Blasting, Minor - Crown of Blasting, Major - Crystal Ball - Cube of Force - Cube of Frost Resistance - Cubic Gate - Darkskull - Decanter of Endless Water - Deck of Illusions - Dimensional Shackles - Drums of Panic - Dust of Appearance - Dust of Disappearance - Dust of Dryness - Dust of Illusion - Dust of Tracelessness - Efficient Quiver - Efreeti Bottle - Elemental Gem - Elixir of Fire Breath - Elixir of Hiding - Elixir of Love - Elixir of Swimming - Elixir of Truth - Elixir of Tumbling - Elixir of Vision - Eversmoking Bottle - Eyes of Charming - Eyes of Doom - Eyes of the Eagle - Feather Token - Figurines of Wondrous Power - Gauntlet of Rust - Gem of Brightness - Gem of Seeing - Gloves of Arrow Snaring - Glove of Storing - Gloves of Swimming and Climbing - Goggles of Minute Seeing - Goggles of Night - Golem Manual - Hand of Glory - Hand of the Mage - Handy Haversack - Harp of Charming - Hat of Disguise - Headband of Alluring Charisma - Headband of Inspired Wisdom - Headband of Mental Prowess - headband of Mental Superiority - Headband of Vast Intelligence - Helm of Brilliance - Helm of Comprehend Languages and Read Magic - Helm of Telepathy - Helm of Teleportation - Helm of Underwater Action - Horn of Blasting - Horn of Blasting, Greater - Horn of Fog - Horn of Goodness/Evil - Horn of Valhalla - Horseshoes of Speed - Horseshoes of a Zephyr - Incense of Meditation - Instant Fortress - Ioun Stones - Iron Bands of Binding - Iron Flask - Lantern of Revealing - Lens of Detection - Lyre of Building - Mantle of Faith - Mantle of Spell Resistance - Manual of Bodily Health - Manual of Gainful Exercise - Manual of Quickness of Action - Marvelous Pigments - Mask of the Skull - Mattock of the Titans - Maul of the Titans - Medallion of Thoughts - Mirror of Life Trapping - Mirror of Opposition - Necklace of Adaptation - Orb of Storms - Pearl of Power - Pearl of the Sirines - Periapt of Health - Periapt of Proof against Poison - Periapt of Wound Closure - Phylactery of Faithfulness - Phylactery of Negative Channeling - Phylactery of Positive Channeling - Pipes of Haunting - Pipes of the Sewers - Pipes of Sounding - Portable Hole - Restorative Ointment - Ring Gates - Robe of the Archmagi - Robe of Blending - Robe of Bones - Robe of Eyes - Robe, Monk’s - Robe of Scintillating Colors - Robe of Stars - Robe of Useful Items - Rope of Climbing - Rope of Entanglement - Salve of Slipperiness - Scabbard of Keen Edges - Scarab of Protection - Scarab, Golembane - Silversheen - Slippers of Spider Climbing - Sovereign Glue - Stone of Alarm - Stone of Good Luck (Luckstone) - Stone Salve - Sustaining Spoon - Tome of Clear Thought - Tome of Leadership and Influence - Tome of Understanding - Unguent of Timelessness - Universal Solvent - Vest of Escape - Vestment, Druid’s - Well of Many Worlds - Wind Fan - Wings of Flying - Ring of Protection +1 - Ring of Protection +2 - Ring of Protection +3 - Ring of Protection +4 - Ring of Protection +5 - Amulet of Natural Armor +1 - Amulet of Natural Armor +2 - Amulet of Natural Armor +3 - Amulet of Natural Armor +4 - Amulet of Natural Armor +5 - Amulet of Mighty Fists +1 - Amulet of Mighty Fists +2 - Amulet of Mighty Fists +3 - Amulet of Mighty Fists +4 - Amulet of Mighty Fists +5 - Belt of Giant Strength +2 - Belt of Giant Strength +4 - Belt of Giant Strength +6 - Ring of Energy Resistance, Minor - Ring of Energy Resistance, Major - Ring of Energy Resistance, Greater - Ring of Wizardry I - Ring of Wizardry II - Ring of Wizardry III - Ring of Wizardry IV - Bag of Tricks, Gray - Bag of Tricks, Rust - Bag of Tricks, Tan - Strand of Prayer Beads, Lesser - Strand of Prayer Beads, Standard - Strand of Prayer Beads, Greater - Necklace of Fireballs, Type I - Necklace of Fireballs, Type II - Necklace of Fireballs, Type III - Necklace of Fireballs, Type IV - Necklace of Fireballs, Type V - Necklace of Fireballs, Type VI - Necklace of Fireballs, Type VII

MagicItemGroup

Ring of Protection - Amulet of Natural Armor - Amulet of Mighty Fists - Belt of Giant Strength - Ring of Energy Resistance - Ring of Wizardry - Bag of Tricks - Strand of Prayer Beads - Necklace of Fireballs

MagicWeapon

Dagger, +1 - Adamantine Battleaxe - Adamantine Dagger - Assassin’s Dagger - Dagger of Venom - Dwarven Thrower - Flame Tongue - Frost Brand - Holy Avenger - Javelin of Lightning - Life-Drinker - Longsword, Cold Iron Masterwork - Luck Blade - Mace of Smiting - Mace of Terror - Nine Lives Stealer - Oathbow - Rapier of Puncturing - Screaming Bolt - Shatterspike - Shifter’s Sorrow - Silver Dagger, Masterwork - Slaying Arrow - Sleep Arrow - Sun Blade - Sword of Life Stealing - Sword of the Planes - Sword of Subtlety - Sylvan Scimitar - Trident of Fish Command - Trident of Warning

MagicArmor

Leather Armor, +1 - Adamantine Breastplate - Banded Mail of Luck - Breastplate of Command - Celestial Armor - Demon Armor - Mithral Shirt - Plate Armor of the Deep - Rhino Hide - Absorbing Shield - Dwarven Plate - Dragonhide Plate - Elven Chain - Mithral Full Plate of Speed - Caster’s Shield - Darkwood Buckler - Darkwood Shield - Lion’s Shield - Mithral Heavy Shield - Spined Shield - Winged Shield

Feat

Agile Maneuvers - Alertness - Alignment Channel - Animal Affinity - Arcane Armor Mastery - Arcane Armor Training - Arcane Strike - Armor Proficiency, Heavy - Armor Proficiency, Light - Armor Proficiency, Medium - Athletic - Augment Summoning - Bleeding Critical - Blind-Fight - Blinding Critical - Brew Potion - Catch Off-Guard - Channel Smite - Cleave - Combat Casting - Combat Expertise - Combat Reflexes - Command Undead - Craft Magic Arms and Armor - Craft Rod - Craft Staff - Craft Wand - Craft Wondrous Item - Critical Focus - Critical Mastery - Dazzling Display - Deadly Aim - Deadly Stroke - Deafening Critical - Deceitful - Defensive Combat Training - Deflect Arrows - Deft Hands - Diehard - Disruptive - Dodge - Double Slice - Elemental Channel - Empower Spell - Endurance - Enlarge Spell - Eschew Materials - Exhausting Critical - Exotic Weapon Proficiency - Extend Spell - Extra Channel - Extra Ki - Extra Lay On Hands - Extra Mercy - Extra Performance - Extra Rage - Far Shot - Fleet - Forge Ring - Gorgon’s Fist - Great Cleave - Great Fortitude - Greater Bull Rush - Greater Disarm - Greater Feint - Greater Grapple - Greater Overrun - Greater Penetrating Strike - Greater Shield Focus - Greater Spell Focus - Greater Spell Penetration - Greater Sunder - Greater Trip - Greater Two-Weapon Fighting - Greater Vital Strike - Greater Weapon Focus - Greater Weapon Specialization - Heighten Spell - Improved Bull Rush - Improved Channel - Improved Counterspell - Improved Critical - Improved Disarm - Improved Familiar - Improved Feint - Improved Grapple - Improved Great Fortitude - Improved Initiative - Improved Iron Will - Improved Lightning Reflexes - Improved Overrun - Improved Precise Shot - Improved Shield Bash - Improved Sunder - Improved Trip - Improved Two-Weapon Fighting - Improved Unarmed Strike - Improved Vital Strike - Improvised Weapon Mastery - Intimidating Prowess - Iron Will - Leadership - Lightning Stance - Lunge - Magical Aptitude - Manyshot - Martial Weapon Proficiency - Master Craftsman - Maximize Spell - Medusa’s Wrath - Mobility - Mounted Archery - Mounted Combat - Natural Spell - Nimble Moves - Penetrating Strike - Persuasive - Pinpoint Targeting - Point-Blank Shot - Power Attack - Precise Shot - Quick Draw - Quicken Spell - Rapid Reload - Rapid Shot - Ride-By Attack - Run - Scorpion Style - Scribe Scroll - Selective Channeling - Self-Sufficient - Shatter Defenses - Shield Focus - Shield Master - Shield Proficiency - Shield Slam - Shot on the Run - Sickening Critical - Silent Spell - Simple Weapon Proficiency - Skill Focus - Snatch Arrows - Spell Focus - Spell Mastery - Spell Penetration - Spellbreaker - Spirited Charge - Spring Attack - Staggering Critical - Stand Still - Stealthy - Step Up - Still Spell - Strike Back - Stunning Critical - Stunning Fist - Throw Anything - Tiring Critical - Toughness - Tower Shield Proficiency - Trample - Turn Undead - Two-Weapon Defense - Two-Weapon Fighting - Two-Weapon Rend - Unseat - Vital Strike - Weapon Finesse - Weapon Focus - Weapon Specialization - Whirlwind Attack - Widen Spell - Wind Stance - Lightning Reflexes - Acrobatic - Acrobatic Steps

Spell

Acid Arrow - Acid Fog - Acid Splash - Aid - Air Walk - Alarm - Align Weapon - Alter Self - Analyze Dweomer - Animal Growth - Animal Messenger - Animal Shapes - Animal Trance - Animate Dead - Animate Objects - Animate Plants - Animate Rope - Antilife Shell - Antimagic Field - Antipathy - Antiplant Shell - Arcane Eye - Arcane Lock - Arcane Mark - Arcane Sight - Arcane Sight, Greater - Astral Projection - Atonement - Augury - Awaken - Baleful Polymorph - Bane - Banishment - Barkskin - Bear's Endurance - Bear's Endurance, Mass - Beast Shape I - Beast Shape II - Beast Shape III - Beast Shape IV - Bestow Curse - Binding - Black Tentacles - Blade Barrier - Blasphemy - Bleed - Bless - Bless Water - Bless Weapon - Blight - Blindness/Deafness - Blink - Blur - Bolt of Glory - Break Enchantment - Breath of Life - Bull's Strength - Bull's Strength, Mass - Burning Hands - Call Lightning - Call Lightning Storm - Calm Animals - Calm Emotions - Cat's Grace - Cat's Grace, Mass - Cause Fear - Chain Lightning - Changestaff - Chaos Hammer - Charm Animal - Charm Monster - Charm Monster, Mass - Charm Person - Chill Metal - Chill Touch - Circle of Death - Clairaudience/Clairvoyance - Clenched Fist - Cloak of Chaos - Clone - Cloudkill - Color Spray - Command - Command Plants - Command Undead - Command, Greater - Commune - Commune with Nature - Comprehend Languages - Cone of Cold - Confusion - Confusion, Lesser - Consecrate - Contact Other Plane - Contagion - Contingency - Continual Flame - Control Plants - Control Undead - Control Water - Control Weather - Control Winds - Create Food and Water - Create Greater Undead - Create Undead - Create Water - Creeping Doom - Crushing Despair - Crushing Hand - Cure Critical Wounds - Cure Critical Wounds, Mass - Cure Light Wounds - Cure Light Wounds, Mass - Cure Moderate Wounds - Cure Moderate Wounds, Mass - Cure Serious Wounds - Cure Serious Wounds, Mass - Curse Water - Dancing Lights - Darkness - Darkvision - Daylight - Daze - Daze Monster - Death Knell - Death Ward - Deathwatch - Deep Slumber - Deeper Darkness - Delay Poison - Delayed Blast Fireball - Demand - Desecrate - Destruction - Detect Animals or Plants - Detect Chaos - Detect Evil - Detect Good - Detect Law - Detect Magic - Detect Poison - Detect Scrying - Detect Secret Doors - Detect Snares and Pits - Detect Thoughts - Detect Undead - Dictum - Dimension Door - Dimensional Anchor - Dimensional Lock - Diminish Plants - Discern Lies - Discern Location - Disguise Self - Disintegrate - Dismissal - Dispel Chaos - Dispel Evil - Dispel Good - Dispel Law - Dispel Magic - Dispel Magic, Greater - Displacement - Disrupt Undead - Disrupting Weapon - Divination - Divine Favor - Divine Power - Dominate Animal - Dominate Monster - Dominate Person - Doom - Dream - Eagle's Splendor - Eagle's Splendor, Mass - Earthquake - Elemental Body I - Elemental Body II - Elemental Body III - Elemental Body IV - Elemental Swarm - Endure Elements - Energy Drain - Enervation - Enlarge Person - Enlarge Person, Mass - Entangle - Enthrall - Entropic Shield - Erase - Ethereal Jaunt - Etherealness - Expeditious Retreat - Explosive Runes - Eyebite - Fabricate - Faerie Fire - False Life - False Vision - Fear - Feather Fall - Feeblemind - Find the Path - Find Traps - Finger of Death - Fire Seeds - Fire Shield - Fire Storm - Fire Trap - Fireball - Flame Arrow - Flame Blade - Flame Strike - Flaming Sphere - Flare - Flesh to Stone - Floating Disk - Fly - Fog Cloud - Forbiddance - Forcecage - Forceful Hand - Foresight - Form of the Dragon I - Form of the Dragon II - Form of the Dragon III - Fox's Cunning - Fox's Cunning, Mass - Freedom - Freedom of Movement - Freezing Sphere - Gaseous Form - Gate - Geas, Lesser - Geas/Quest - Gentle Repose - Ghost Sound - Ghoul Touch - Giant Form I - Giant Form II - Giant Vermin - Glibness - Glitterdust - Globe of Invulnerability - Globe of Invulnerability, Lesser - Glyph of Warding - Glyph of Warding, Greater - Good Hope - Goodberry - Grasping Hand - Grease - Guards and Wards - Guidance - Gust of Wind - Hallow - Hallucinatory Terrain - Halt Undead - Harm - Haste - Heal - Heal Mount - Heal, Mass - Heat Metal - Helping Hand - Heroes' Feast - Heroism - Heroism, Greater - Hide from Animals - Hide from Undead - Hideous Laughter - Hold Animal - Hold Monster - Hold Monster, Mass - Hold Person - Hold Person, Mass - Hold Portal - Holy Aura - Holy Smite - Holy Sword - Holy Word - Horrid Wilting - Hypnotic Pattern - Hypnotism - Ice Storm - Identify - Illusory Script - Illusory Wall - Imbue with Spell Ability - Implosion - Imprisonment - Incendiary Cloud - Inflict Critical Wounds - Inflict Critical Wounds, Mass - Inflict Light Wounds - Inflict Light Wounds, Mass - Inflict Moderate Wounds - Inflict Moderate Wounds, Mass - Inflict Serious Wounds - Inflict Serious Wounds, Mass - Insanity - Insect Plague - Instant Summons - Interposing Hand - Invisibility - Invisibility Purge - Invisibility Sphere - Invisibility, Greater - Invisibility, Mass - Iron Body - Ironwood - Irresistible Dance - Jump - Keen Edge - Knock - Know Direction - Legend Lore - Levitate - Light - Lightning Bolt - Limited Wish - Liveoak - Locate Creature - Locate Object - Longstrider - Lullaby - Mage Armor - Mage Hand - Mage's Disjunction - Mage's Faithful Hound - Mage's Lucubration - Mage's Magnificent Mansion - Mage's Private Sanctum - Mage's Sword - Magic Aura - Magic Circle against Chaos - Magic Circle against Evil - Magic Circle against Good - Magic Circle against Law - Magic Fang - Magic Fang, Greater - Magic Jar - Magic Missile - Magic Mouth - Magic Stone - Magic Vestment - Magic Weapon - Magic Weapon, Greater - Major Creation - Major Image - Make Whole - Mark of Justice - Maze - Meld into Stone - Mending - Message - Meteor Swarm - Mind Blank - Mind Fog - Minor Creation - Minor Image - Miracle - Mirage Arcana - Mirror Image - Misdirection - Mislead - Mnemonic Enhancer - Modify Memory - Moment of Prescience - Mount - Move Earth - Neutralize Poison - Nightmare - Nondetection - Obscure Object - Obscuring Mist - Open/Close - Order's Wrath - Overland Flight - Owl's Wisdom - Owl's Wisdom, Mass - Pass without Trace - Passwall - Permanency - Permanent Image - Persistent Image - Phantasmal Killer - Phantom Steed - Phantom Trap - Phase Door - Planar Ally - Planar Ally, Greater - Planar Ally, Lesser - Planar Binding - Planar Binding, Greater - Planar Binding, Lesser - Plane Shift - Plant Growth - Plant Shape I - Plant Shape II - Plant Shape III - Poison - Polar Ray - Polymorph - Polymorph Any Object - Polymorph, Greater - Power Word Blind - Power Word Kill - Power Word Stun - Prayer - Prestidigitation - Prismatic Sphere - Prismatic Spray - Prismatic Wall - Produce Flame - Programmed Image - Project Image - Protection From Arrows - Protection From Chaos - Protection from Energy - Protection From Evil - Protection From Good - Protection From Law - Protection from Spells - Prying Eyes - Prying Eyes, Greater - Purify Food and Drink - Pyrotechnics - Quench - Rage - Rainbow Pattern - Raise Dead - Ray of Enfeeblement - Ray of Exhaustion - Ray of Frost - Read Magic - Reduce Animal - Reduce Person - Reduce Person, Mass - Refuge - Regenerate - Reincarnate - Remove Blindness/Deafness - Remove Curse - Remove Disease - Remove Fear - Remove Paralysis - Repel Metal or Stone - Repel Vermin - Repel Wood - Repulsion - Resilient Sphere - Resist Energy - Resistance - Restoration - Restoration, Greater - Restoration, Lesser - Resurrection - Reverse Gravity - Righteous Might - Rope Trick - Rusting Grasp - Sanctuary - Scare - Scintillating Pattern - Scorching Ray - Screen - Scrying - Scrying, Greater - Sculpt Sound - Searing Light - Secret Chest - Secret Page - Secure Shelter - See Invisibility - Seeming - Sending - Sepia Snake Sigil - Sequester - Shades - Shadow Conjuration - Shadow Conjuration, Greater - Shadow Evocation - Shadow Evocation, Greater - Shadow Walk - Shambler - Shapechange - Shatter - Shield - Shield of Faith - Shield of Law - Shield Other - Shillelagh - Shocking Grasp - Shout - Shout, Greater - Shrink Item - Silence - Silent Image - Simulacrum - Slay Living - Sleep - Sleet Storm - Slow - Snare - Soften Earth and Stone - Solid Fog - Song of Discord - Soul Bind - Sound Burst - Speak with Animals - Speak with Dead - Speak with Plants - Spectral Hand - Spell Immunity - Spell Immunity, Greater - Spell Resistance - Spell Turning - Spellstaff - Spider Climb - Spike Growth - Spike Stones - Spiritual Weapon - Stabilize - Statue - Status - Stinking Cloud - Stone Shape - Stone Tell - Stone to Flesh - Stoneskin - Storm of Vengeance - Suggestion - Suggestion, Mass - Summon Instrument - Summon Monster 1 - Summon Monster 2 - Summon Monster 3 - Summon Monster 4 - Summon Monster 5 - Summon Monster 6 - Summon Monster 7 - Summon Monster 8 - Summon Monster 9 - Summon Nature's Ally 1 - Summon Nature's Ally 2 - Summon Nature's Ally 3 - Summon Nature's Ally 4 - Summon Nature's Ally 5 - Summon Nature's Ally 6 - Summon Nature's Ally 7 - Summon Nature's Ally 8 - Summon Nature's Ally 9 - Summon Swarm - Sunbeam - Sunburst - Symbol of Death - Symbol of Fear - Symbol of Insanity - Symbol of Pain - Symbol of Persuasion - Symbol of Sleep - Symbol of Stunning - Symbol of Weakness - Sympathetic Vibration - Sympathy - Telekinesis - Telekinetic Sphere - Telepathic Bond - Teleport - Teleport Object - Teleport, Greater - Teleportation Circle - Temporal Stasis - Time Stop - Tiny Hut - Tongues - Touch of Fatigue - Touch of Idiocy - Transformation - Transmute Metal to Wood - Transmute Mud to Rock - Transmute Rock to Mud - Transport via Plants - Trap the Soul - Tree Shape - Tree Stride - True Resurrection - True Seeing - True Strike - Undeath to Death - Undetectable Alignment - Unhallow - Unholy Aura - Unholy Blight - Unseen Servant - Vampiric Touch - Veil - Ventriloquism - Virtue - Vision - Wail of the Banshee - Wall of Fire - Wall of Force - Wall of Ice - Wall of Iron - Wall of Stone - Wall of Thorns - Warp Wood - Water Breathing - Water Walk - Waves of Exhaustion - Waves of Fatigue - Web - Weird - Whirlwind - Whispering Wind - Wind Walk - Wind Wall - Wish - Wood Shape - Word of Chaos - Word of Recall - Zone of Silence - Zone of Truth