Bloodrager › Bloodline

Power of Wyrms (Su)

Level: 20


Source: Advanced Class Guide, p. 20

At 20th level, you gain immunity to paralysis, sleep, and damage from your energy type. You also gain blindsense with a range of 60 feet. You have these benefits constantly, even while not bloodraging.

Elemental The power of the elements resides in you, and at times you can hardly control its fury. This influence comes either from an elemental outsider in your family history or from a moment when you or your ancestors were exposed to a powerful elemental force or cataclysm.

Bonus Feats: Cleave, Dodge, Great Fortitude, Improved Initiative, Lightning Reflexes, Power Attack, Weapon Focus.

Bonus Spells: Burning hands* (7th), scorching ray* (10th), protection from energy (13th), elemental body I (16th). (Spells marked with an asterisk [*] always deal a type of energy damage determined by your element, regardless of the spell’s normal effects.

In addition, the subtypes of these spells change to match the energy type of your element.) Bloodline Powers: One of the four elements infuses your being, and you can draw upon its power while bloodraging. At 1st level, Classes 1 you must select an element: air, earth, fire, or water. Once chosen, this element cannot be changed. A number of your abilities deal damage and grant resistances based on your element, as noted in the table below.

Element Energy Type Elemental Movement Air Electricity Fly 60 feet (good) Earth Acid Burrow 30 feet Fire Fire +30 feet base land speed Water Cold Swim 60 feet