Brawler archetype

Cavalier Archetype

Source: Advanced Class Guide, p. 90

Cavaliers of any order can take this archetype, though it’s not suited for orders that bolster the power of mounted combat.

Daring Champion (Archetype) While many cavaliers are the champions of old fighting forms, some younger, more daring cavaliers mix a martial style influenced by the lighter armored and more flamboyant swashbuckler forms with the dedication of cavalier orders.

Champion’s Finesse (Ex) level 1

This ability replaces mount.

At 1st level, a daring champion gains the benefits of the Weapon Finesse feat with light or one-handed piercing melee weapons, and he can use Charisma in place of Intelligence for the purpose of combat feat prerequisites. A daring champion also counts as having the Weapon Finesse feat for the purpose of meeting feat prerequisites. This ability replaces mount.

Nimble (Ex) level 3

This ability replaces cavalier’s charge.

At 3rd level, a daring champion gains a +1 dodge bonus to AC when wearing light armor or no armor and carrying no more than a light load. Anything that causes the daring champion to lose his Dexterity bonus to AC also causes him to lose this dodge bonus. This bonus increases by 1 for every 4 levels beyond 3rd (to a maximum of +5 at 19th level). This ability replaces cavalier’s charge.

Panache and Deeds (Ex) level 4

This ability replaces expert trainer.

At 4th level, a daring champion gains the swashbuckler’s panache class feature, along with the following swashbuckler deeds: dodging panache, precise strike, and swashbuckler initiative. This ability replaces expert trainer.

Advanced Deeds (Ex) level 11

This ability replaces mighty charge.

At 11th level, a daring champion gains the following swashbuckler deeds: superior feint, targeted strike, subtle blade, and dizzying defense. This ability replaces mighty charge.

Champion’s Weapon Mastery (Ex) level 20

This ability replaces supreme charge.

At 20th level, when a daring champion threatens a critical hit with a light or one-handed piercing melee weapon, that critical hit is automatically confirmed. Furthermore, the critical modifier of such weapons increases by 1 (×2 becomes ×3, for example). This ability replaces supreme charge.

Weapon and Armor Proficiency

This ability replaces the cavalier’s weapon and armor proficiency.

Daring champions are proficient with all simple and martial weapons, light and medium armor, and bucklers. This ability replaces the cavalier’s weapon and armor proficiency.