Brawler › Ulfen Beast-Wrestler
Failed Aspirant
Source: Advanced Class Origins, p. 12
You’ve failed the trials to gain entry to one of the Houses of Perfection. Though you are disappointed, you were able to pick up one trick from the monks. Choose a single combat maneuver. Once per day, you can perform that combat maneuver without provoking an attack of opportunity, and you gain a +2 bonus on that attempt.
Hunters are wilderness warriors, known for their trusted animal companions and their deep connection with the natural world. Hunters are more likely encountered in untamed lands like Iobaria, the Mwangi Expanse, the Realm of the Mammoth Lords, and Sargava, as well as the backwoods regions of more civilized realms like Andoran, Kyonin, the Lands of the Linnorm Kings, and Varisia. The following detail the most significant groups of hunters in the Inner Sea region.
Elven Hunters (Kyonin, Varisia): Though elven hunters are more common in Kyonin, their numbers are growing in northern Varisia, especially in the elven communities of Arsmeril and Crying Leaf. Many of these hunters roam the Mierani Forest and guard the approach to the ruins of Celwynvian. In Kyonin, many elven hunters dedicate themselves to eradicating Treerazer’s demonic taint, or else belong to a variety of ancient lodges, including a secret organization known as the Lantern Bearers.
Fangwood Insurgents (Nirmathas): Hunters have supported the Nirmathi insurgency since the forest nation declared its independence from imperial Molthune. Nirmathi hunters tend to be even more independent and self-sufficient than normal for the notoriously free- spirited folk of Nirmathas, and most hunters prefer to act as solitary scouts rather than as part of a regular martial force. However, in the southernmost Fangwood, dozens of hunters have recently formed a loose brotherhood called the Foxclaws. These hunters operate almost exclusively south of the Marideth River, carrying out costly ambushes on military supply caravans.
Garundi and Mwangi Hunters (Garund): Hunters are found throughout western Garund, from Thuvia to the Mwangi Expanse to the far southern reaches of the continent. These hunters are masters of the deserts, plains, and jungles of their native lands, and are as varied as the terrains they roam. The southern Bekyar boast a large number of demon-bound hunters—terrifying predators who form bonds with fiendish creatures and stalk humanoid quarry to deliver into slavery or even worse fates. The seafaring Bonuwat usually form bonds with aquatic creatures, and can be found as far west as the Shackles. The taciturn Mauxi roam the barren plains and deserts of Thuvia, and they typically form bonds with desert creatures, especially venomous ones. Lastly, the ubiquitous Zenj of the Mwangi Expanse prefer different animal companions depending on where they live; jungle-dwelling Zenj typically choose apes and small dinosaurs, while plains-dwelling Zenj prefer baboons, lions, or other creatures of the savanna.
Kellid Tribes (Numeria, Realm of the Mammoth Lords): The tribes of the fierce Kellid people inhabit the rugged north, which is bordered by an empire of orcs, a land overrun with demons, and an ice-bound realm ruled by evil witches. These Kellid hunters and their animal companions are products of their harsh environment. Kellid hunters in Numeria often are at odds with the Technic League, and consider the Black Sovereign’s embrace of alien technology nothing short of blasphemy.
In the Realm of the Mammoth Lords, Kellid hunters must contend with the region’s dangerous megafauna in addition to the cruel and unforgiving environment.
