Improved Awesome Blow (Ex)
At 20th level, the brawler can use her awesome blow ability as an attack rather than as a standard action. She can use it on creatures of any size. If she rolls a natural 20 on the combat maneuver check, the brawler can immediately attempt to confirm the critical by attempting another combat maneuver check with all the same modifiers as the previous one; if the confirmation roll is successful, the attack deals double damage, and the damage from hitting an obstacle (if any) is also doubled. Table 1–5: Brawler Base Attack Fort Ref Will Unarmed Level Bonus Save Save Save Damage Special 1st +1 +2 +2 +0 1d6 Brawler’s cunning, martial flexibility, martial training, unarmed strike 2nd +2 +3 +3 +0 1d6 Bonus combat feat, brawler’s flurry (Two-Weapon Fighting) 3rd +3 +3 +3 +1 1d6 Maneuver training 1 4th +4 +4 +4 +1 1d8 AC bonus +1, knockout 1/day 5th +5 +4 +4 +1 1d8 Bonus combat feat, brawler’s strike (magic), close weapon mastery 6th +6/+1 +5 +5 +2 1d8 Martial flexibility (swift action) 7th +7/+2 +5 +5 +2 1d8 Maneuver training 2 8th +8/+3 +6 +6 +2 1d10 Bonus combat feat, brawler’s flurry (Improved Two-Weapon Fighting) 9th +9/+4 +6 +6 +3 1d10 AC bonus +2, brawler’s strike (cold iron and silver) 10th +10/+5 +7 +7 +3 1d10 Martial flexibility (free action), knockout 2/day 11th +11/+6/+1 +7 +7 +3 1d10 Bonus combat feat, maneuver training 3 12th +12/+7/+2 +8 +8 +4 2d6 Brawler’s strike (alignment), martial flexibility (immediate action) 13th +13/+8/+3 +8 +8 +4 2d6 AC bonus +3 14th +14/+9/+4 +9 +9 +4 2d6 Bonus combat feat 15th +15/+10/+5 +9 +9 +5 2d6 Brawler’s flurry (Greater Two-Weapon Fighting), maneuver training 4 16th +16/+11/+6/+1 +10 +10 +5 2d8 Awesome blow, knockout 3/day 17th +17/+12/+7/+2 +10 +10 +5 2d8 Bonus combat feat, brawler’s strike (adamantine) 18th +18/+13/+8/+3 +11 +11 +6 2d8 AC bonus +4 19th +19/+14/+9/+4 +11 +11 +6 2d8 Maneuver training 5 20th +20/+15/+10/+5 +12 +12 +6 2d10 Bonus combat feat, improved awesome blow, martial flexibility (any number)
