Animal Companion (Ex)
Replaces: This ability replaces the bonus combat feats gained at 2nd, 8th, 14th, and 20th levels.
At 1st level, a wild child forms a bond with a loyal companion that accompanies the wild child on his adventures. A wild child can begin play with any of the animals available to a druid. The wild child uses his brawler level as his effective druid level for determining the abilities of his animal companion. This ability replaces the bonus combat feats gained at 2nd, 8th, 14th, and 20th levels. Hunter’s Tricks: At 5th level, a wild child can expend one use of martial flexibility to use a trick from the ranger skirmisher archetype (Advanced Player’s Guide 128). Each time he activates this ability, the wild child can use a different trick. He cannot choose any tricks that rely on ranged attacks. Activating this ability is not an action, but using the trick might require the wild child to use an action of a different type. This ability replaces close weapon mastery.
