Elemental Seal (Sp)
By expending 1 point from her binding pool, a genie binder can touch a creature or solid surface to create a powerful rune known as an elemental seal. At 1st level, a genie binder can create a seal of air. At 2nd, 3rd, and 4th levels, she learns how to create seals of earth, fire, and water, respectively. Creating an elemental seal requires a standard action, and placing it on an unwilling target requires a successful melee touch attack. An elemental seal is a writing-based magical effect whose caster level is equal to the genie binder’s character level, and any associated saving throw is equal to 10 + the genie binder’s class level + the genie binder’s Charisma modifier.
At 1st level, a genie binder can maintain only one elemental seal at a time. If she creates another seal beyond that limit, she chooses one of her seals to end immediately. Otherwise, an elemental seal lasts for 24 hours, and a genie binder can expend 1 point from her binding pool each day to extend the duration of an existing seal by 24 hours.
An elemental seal has a different effect depending on whether it’s placed on a genie, a non-genie creature, or a solid surface. If a genie binder places an elemental seal on a genie with a matching subtype (such as a seal of air on a djinni), the genie must succeed at a Will save or be affected by charm monster as long as the seal lasts.
If a genie binder places an elemental seal on a non-genie creature, that creature gains several constant benefits, including resistance 10 to one energy type based on the seal’s element. A seal of air grants electricity resistance and feather fall. A seal of earth grants acid resistance and barkskin. A seal of fire grants fire resistance and causes one weapon the creature wields to gain the flaming weapon special ability. A seal of water grants cold resistance, freedom of movement, and water breathing. At 5th level, the granted energy resistance increases to 20. When placed on a solid surface, an elemental seal functions as a glyph of warding. The seal can duplicate only the effects of a blast glyph and deals a specific type of damage based on the seal: acid (seal of earth), cold (seal of water), electricity (seal of air), or fire (seal of fire).
