Water Breathing
School: transmutation
Level: Arcanist 3, Wizard 3, Sorcerer 3, Magus 3, Summoner 3, Unsummoner 3, Bloodrager 3, Shaman 3, Druid 3, Hunter 3, Cleric 3, Oracle 3, Warpriest 3, Alchemist 3, Investigator 3, Psychic 3
Casting Time: standard action
Components: V, S, M, DF
Range: touch
Target: creatures touched, living (any number)
Duration: 2 hours/level (see text)
Saving Throw: Will negates (harmless)
Spell Resistance: yes (harmless)
Source: Pathfinder Core Rulebook
Description
The transmuted creatures can breathe water freely. Divide the duration evenly among all the creatures you touch. The spell does not make creatures unable to breathe air.
