Water Breathing

School: transmutation


Level: Arcanist 3, Wizard 3, Sorcerer 3, Magus 3, Summoner 3, Unsummoner 3, Bloodrager 3, Shaman 3, Druid 3, Hunter 3, Cleric 3, Oracle 3, Warpriest 3, Alchemist 3, Investigator 3, Psychic 3



Casting Time: standard action


Components: V, S, M, DF


Range: touch


Target: creatures touched, living (any number)


Duration: 2 hours/level (see text)


Saving Throw: Will negates (harmless)


Spell Resistance: yes (harmless)


Source: Pathfinder Core Rulebook

Description

The transmuted creatures can breathe water freely. Divide the duration evenly among all the creatures you touch. The spell does not make creatures unable to breathe air.