Hunter archetype

Scarab Stalker

Source: Advanced Class Origins, p. 14

In Osirion, the desert heat blends with the mysteries of the past. The forgotten ruins in the sands have given rise to a breed of hunters who call upon the powers of the Osirian pantheon to protect and explore the ancient sites of their people.

Lore of the Blight (Ex) level 6

Replaces Improved Empathic Link.

At 6th level, an Uprooter scout and her animal companion gain a +2 bonus on initiative checks and on Knowledge (geography), Perception, Stealth, and Survival skill checks when she’s in the Abyss or Abyss- tainted terrain (such as Tanglebriar or the Worldwound). When she travels through this terrain, she leaves no trail and can’t be tracked (though she can leave a trail if she so chooses). This bonus increases to +4 at 11th level and +6 at 16th level. This ability replaces improved empathic link, speak with master, and greater empathic link.

Unnatural Stride (Ex) level 10

Replaces Raise Animal Companion.

At 10th level, the Uprooter scout and her animal companion learn how to move through undergrowth (as woodland stride) that has been enchanted, corrupted, or magically manipulated. This ability replaces raise animal companion.

Demon’s End (Ex) level 17

This ability replaces one with the wild.

At 17th level, even demons must respect the number of their kindred an Uprooter scout has slain, and lesser demons quake before her. The Uprooter scout and her companion can attempt to demoralize a demon as a swift action, rolling 1d20 and adding the scout’s level and her Charisma modifier to determine the Intimidate check result. This ability replaces one with the wild.

New Regional Traits The following regional traits are for characters from either Nirmathas or the Realm of the Mammoth Lords.

Fangwood Insurgent (Nirmathas): You have spent many years living under the canopy of the Southern Fangwood, during which you and your comrades clashed regularly with the soldiers of imperialist Molthune. After years of guerrilla warfare, you’ve learned to interpret the sounds of the forest to detect signs of enemies. You gain a +1 trait bonus on initiative checks when in a forest. Once per day when in a forest, you can designate yourself or an ally to roll twice for initiative and take either result.

Screaming Leap (Realm of the Mammoth Lords): The rocky foothills of your homeland are ideal for staging leaping ambushes that leave your victims battered and routed. You gain a +1 trait bonus on melee damage rolls when you make a charge attack from higher ground. Once per day, when you make a charge attack from higher ground, you can use the Intimidate skill to demoralize your target as a swift action.

Investigators are masters of observation and analysis, studying the laws of social interactions as well as the natural laws of the world around them. They’re driven to ask “Why?” and are as interested in questioning religious dogma and the origins of local legends as in experimenting with combinations of rare and potent materials. Often, investigators choose not to work with others of their kind—instead preferring to operate alongside those whose areas of expertise complement theirs—but they sometimes form guilds and societies for the training and betterment of their own.

Golarion is a world filled with unsolved mysteries. While some might think that the ability of criminals to magically obscure the details of their crimes might make an investigator’s life challenging, investigators know that even magic can be quantified, and divination spells can assist in closing even the most perplexing cases. Some investigators in Golarion serve as advisors to the wealthy and powerful, and many learn that just because you can find the answer to a mystery doesn’t mean it’s a good idea to share that knowledge too freely. The regions below contain significant numbers of investigators or hold them in high renown.

Cheliax

Investigators can be found anywhere information is valued, and the politics of Cheliax play to their strengths. Investigators serve on both sides of the law in Cheliax, whether that means among the ranks of the dottari, the guards and wardens of Westcrown, or in the pay of shadowy groups like the Apsis Consortium or the Council of Thieves. The Thrune government also relies on investigators to ferret out dangerous traitors, while even ordinary nobles may hire them to uncover new and devastating gossip about their rivals.

Galt

Constantly in the throes of revolution, Galt is a hotbed of accusation and suspicion, and investigators are key to both the Gray Gardeners’ machinations and the safety of those who would stay one step ahead of the government and its final blades.

Sacred Animal Focus (Su)

Replaces Animal Focus.

A scarab stalker can select from the bull, falcon, and snake animal foci, as well as the following new animal foci.

Bee: The creature gains a +4 competence bonus on Fly checks. This bonus increases to +6 at 8th level and +8 at 15th level. Cat: The creature gains a +4 competence bonus on Acrobatics checks. This bonus increases to +6 at 8th level and +8 at 15th level.

Cow: The creature gains a +1 competence bonus on Fortitude saving throws. This bonus increases to +2 at 8th level and +3 at 15th level.

Crocodile: The creature gains a +4 competence bonus on Swim checks. This bonus increases to +6 at 8th level and +3 at 15th level.

Ibis: The creature gains a +2 competence bonus on saving throws against disease. This bonus increases to +4 at 8th level and +6 at 15th level.

Jackal: The creature gains a +2 competence bonus on Survival checks. This bonus increases to +4 at 8th level and +6 at 15th level.

Kite: The creature recovers 1 additional hit point whenever it receives magical healing. This bonus increases to 2 at 8th level and 3 at 15th level.

Leopard: The creature gains a +4 bonus on Escape Artist checks. This bonus increases to +6 at 8th level and +8 at 15th level. Lion: The creature gains a +4 competence bonus on Intimidate checks. This bonus increases to +6 at 8th level and +8 at 15th level.

Ram: The creature gains a +1 bonus on damage rolls with charge attacks. This bonus increases to +2 at 8th level and +3 at 15th level.

Scarab Beetle: The creature gains a +1 enhancement bonus to its natural armor bonus. This bonus increases to +2 at 8th level and +3 at 15th level.

Scorpion: The creature gains a +2 competence bonus on saving throws against poison. This bonus increases to +4 at 8th level and +6 at 15th level.

Sha: The creature ignores the Perception penalty from sandstorms, and can see twice as far in sandstorms. This increases to 3 times as far at 8th level and 4 times as far at 15th level.

Uraeus: The creature gains a +2 competence bonus on saving throws against breath weapons. This bonus increases to +4 at 8th level and +6 at 15th level.

This ability alters animal focus. Desert Walker (Ex): At 5th level, a scarab stalker and her animal companion can move through desert terrain at normal speed without taking damage or suffering any other impairments unless that terrain has been enchanted or magically manipulated. This ability replaces woodland stride.

Uprooter Scout The Uprooters are an elite band of Kyonin elves skilled and brave enough to foray into the Tanglebriar and take the offensive in the fight against Treerazer. Uprooter scouts rely on their close bonds with their animal companions to survive such raids. One Uprooter scout who accompanied an expedition into the Worldwound to put his demon-fighting skills to work there has retired to Mendev to teach his techniques to others, so these skills are slowly being passed on to non-elves.

Thuvia

Thuvia’s prominence in the Inner Sea region is heavily based on the annual auctions for the sun orchid elixir. Because of the auction’s policy of forcing even losing bidders to forfeit their bids, every year eager potential participants hire a slew of investigators to suss out the competition. Since knowing the right time to enter the bidding wars is so valuable, these investigators command a high price. Many also offer their services to protect against competitors’ cloak-and-dagger tactics aimed at knocking their clients out of the auction.

Ustalav

Although Ustalav is a land of superstition, it’s also home to a great bastion of  rational thought: the University of Lepidstadt. Investigators among the professors, deans, and senior students of the University study and teach the “mortal sciences” (especially in the schools of history and science), or else travel the land uncovering the causes behind murder sprees, incurable plagues, disappearances, or widespread ill luck and calamity. In addition, Ustalav is also home to such information- gathering agencies and secret societies as the Sleepless Agency, Conference Z, the Bureau of Criers, the Anaphexia, the Esoteric Order of the Palatine Eye, and many others.