Demon’s End (Ex)
Replaces: This ability replaces one with the wild.
At 17th level, even demons must respect the number of their kindred an Uprooter scout has slain, and lesser demons quake before her. The Uprooter scout and her companion can attempt to demoralize a demon as a swift action, rolling 1d20 and adding the scout’s level and her Charisma modifier to determine the Intimidate check result. This ability replaces one with the wild.
New Regional Traits The following regional traits are for characters from either Nirmathas or the Realm of the Mammoth Lords.
Fangwood Insurgent (Nirmathas): You have spent many years living under the canopy of the Southern Fangwood, during which you and your comrades clashed regularly with the soldiers of imperialist Molthune. After years of guerrilla warfare, you’ve learned to interpret the sounds of the forest to detect signs of enemies. You gain a +1 trait bonus on initiative checks when in a forest. Once per day when in a forest, you can designate yourself or an ally to roll twice for initiative and take either result.
Screaming Leap (Realm of the Mammoth Lords): The rocky foothills of your homeland are ideal for staging leaping ambushes that leave your victims battered and routed. You gain a +1 trait bonus on melee damage rolls when you make a charge attack from higher ground. Once per day, when you make a charge attack from higher ground, you can use the Intimidate skill to demoralize your target as a swift action.
Investigators are masters of observation and analysis, studying the laws of social interactions as well as the natural laws of the world around them. They’re driven to ask “Why?” and are as interested in questioning religious dogma and the origins of local legends as in experimenting with combinations of rare and potent materials. Often, investigators choose not to work with others of their kind—instead preferring to operate alongside those whose areas of expertise complement theirs—but they sometimes form guilds and societies for the training and betterment of their own.
Golarion is a world filled with unsolved mysteries. While some might think that the ability of criminals to magically obscure the details of their crimes might make an investigator’s life challenging, investigators know that even magic can be quantified, and divination spells can assist in closing even the most perplexing cases. Some investigators in Golarion serve as advisors to the wealthy and powerful, and many learn that just because you can find the answer to a mystery doesn’t mean it’s a good idea to share that knowledge too freely. The regions below contain significant numbers of investigators or hold them in high renown.
