Paladin › Gray Paladin

Smite Foe (Su)

Level: 4


Source: Ultimate Intrigue, p. 70

Replaces: Channel Positive Energy

At 4th level, a gray paladin can spend two uses of smite evil in order to smite a nongood creature that is not evil and gain her full benefits. The gray paladin must truly believe that the creature she smites is an opponent to the cause of good. Even if this nonevil foe is an outsider, undead, or dragon, she doesn’t add increased damage to her first attack.

This ability replaces channel positive energy and alters smite evil.

Aura of Subtlety (Sp, Su): At 11th level, a gray paladin learns how to protect herself from detection. She and her allies within 10 feet gain a +4 morale bonus on saving throws against divination effects. Furthermore, casters of divinations that target the gray paladin or her nearby allies must succeed at a caster level check as though the gray paladin and her nearby allies were under the effect of a nondetection spell cast by the gray paladin, with a caster level equal to the gray paladin’s paladin level.

This ability functions while the gray paladin is conscious and while she is sleeping, but not if she is unconscious for any other reason, or dead.

This ability replaces aura of justice.