Nondetection
School: abjuration
Level: Arcanist 3, Wizard 3, Sorcerer 3, Summoner 3, Unsummoner 3, Hunter 4, Ranger 4, Inquisitor 3, Antipaladin 3, Alchemist 3, Investigator 3, Psychic 3, Mesmerist 3, Occultist 3, Spiritualist 3, Medium 2
Casting Time: standard action
Components: V, S, M (50 gp)
Range: touch
Target: creature or object touched (1)
Duration: 1 hour/level
Saving Throw: Will negates (harmless, object)
Spell Resistance: yes (harmless, object)
Source: Pathfinder Core Rulebook
Description
The warded creature or object becomes difficult to detect by divination spells such as clairaudience/clairvoyance, locate object, and detect spells. Nondetection also prevents location by such magic items as crystal balls. If a divination is attempted against the warded creature or item, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC of 11 + the caster level of the spellcaster who cast nondetection. If you cast nondetection on yourself or on an item currently in your possession, the DC is 15 + your caster level. If cast on a creature, nondetection wards the creature's gear as well as the creature itself.
