Ranger archetype
Abendego Diver
Source: Elemental Master's Handbook, p. 13
Named for the vicious and unending storm in the southern Arcadian Ocean, Abendego divers have pushed their bodies to their limits, holding their breath to expand their lung capacity and swimming until ocean travel is second nature to them.
Aquatic Terrain (Ex) level 3
Replaces Favored Terrain.
At 3rd level, an Abendego diver gains a +2 bonus on initiative checks and Knowledge (geography), Perception, Stealth, and Survival skill checks while underwater.
Every 5 levels thereafter, the bonus on each of those checks increases by 2 while the Abendego diver is underwater (to a maximum of +8 at 18th level).
This replaces favored terrain. Aquatic Adaptation (Ex): At 7th level, an Abendego diver gains a swim speed equal to his unmodified base speed. Because he has a swim speed, he gains the standard +8 bonus on Swim checks to perform a special action or evade a hazard, the ability to take 10 on a Swim check even if distracted or threatened, and the ability to use the run action while swimming if he swims in a straight line. If he already has a swim speed, his swim speed increases by 10 feet.
This replaces woodland stride. Shark Sense (Ex): At 8th level, an Abendego diver gains the scent ability while underwater. This ability replaces swift tracker. Killer of the Deep (Ex): At 20th level, an Abendego diver is peerless at detecting prey underwater and delivering killing blows. He can notice other creatures by scent in a 180-foot radius underwater and can detect blood in the water up to a mile away. As a standard action, he can make a single attack against a favored MASTERS OF WAVES Elemental Master’s Handbook Elemental Master’s Handbook enemy at his full attack bonus while underwater. If the attack hits, the target takes damage normally and must succeed at a Fortitude save or die. The DC of this save is equal to 10 + half the ranger’s level + the ranger’s Wisdom modifier. An Abendego diver can instead deal an additional amount of nonlethal damage equal to the creature’s current hit points. A successful save negates this damage. An Abendego diver can use this ability once per day against each of his favored enemy types but not against the same creature more than once in a 24-hour period.
This ability replaces master hunter.
EMOTIONAL FOCUS The following is a new focus for a spiritualist’s phantom.
Desperation A phantom with this emotional focus died desperate and panicking—a victim of drowning, suffocation, or some other inexorable and traumatic death. The phantom relives its horrific demise over and over, futilely clawing at its foes to save itself and dragging them down with it. Desperation phantoms often hold power over water, though a phantom that died in a cave-in might display powers that are reminiscent of pressing rock instead. Desperation phantoms eschew coherent forms, usually appearing as a cloud of grasping hands and screaming faces. A blue-gray aura tends to surround these phantoms when they manifest.
Weapon and Armor Proficiency
This alters the ranger’s weapon and armor proficiencies.
An Abendego diver is not proficient with shields but is proficient with harpoons and nets.
This alters the ranger’s weapon and armor proficiencies. Ocean’s Blessing: An Abendego diver adds buoyancy, control water, elemental speech (water only), hydraulic push, hydraulic torrent, ride the waves, river whip, water breathing, and wave shield to his ranger spell list at the same spell level as they appear on the cleric spell list or sorcerer/wizard spell list, whichever is lower. He still must select them as spells known, as normal.
This ability replaces track. Deep Diver (Ex): At 1st level, an Abendego diver can hold his breath for twice as long as usual (4 rounds times his Constitution score instead of the normal 2).
This ability replaces wild empathy.
