Ranger archetype

Wild Hunter

Source: Advanced Class Guide, p. 108

A wild hunter seeks to emulate the animals around him to keep him safe while he tracks his prey. Instead of studying the traits and behaviors of a favored enemy, a wild hunter studies those of various animals, incorporating those attributes into his hunting strategy.

Animal Focus (Su) level 1

Replaces Favored Enemy.

At 1st level, as a swift action a wild hunter can take on the aspect of an animal, gaining a bonus or a special ability based on the type of animal emulated. This ability functions as the hunter’s animal focus class feature (see page 27), though it applies only to the wild hunter and not an animal companion (see shared focus, below). The wild hunter can use this ability for 1 minute per day per ranger level. This duration does not need to be consecutive, but it must be spent in 1-minute increments. He can emulate only one animal at a time. This ability replaces favored enemy.

Shared Focus (Su) level 7

Replaces Woodland Stride.

At 7th level, a wild hunter can share his current animal focus with one creature appropriate to his hunter’s bond. If the wild hunter’s bond is with an animal companion, the companion automatically gains the benefits of the wild hunter’s current animal focus. If the wild hunter’s bond is with his companions, as a swift action he can select one bonded ally to gain the benefits of the wild hunter’s current animal focus; these benefits last until the hunter’s bond ends, the animal focus ends for the wild hunter, or the wild hunter selects a different companion. This ability replaces woodland stride and swift tracker. Archetypes 2