Woodland Stride (Ex)
Starting at 7th level, a ranger may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at his Table 3–12: Ranger Base Attack Fort Ref Will Spells per Day Level Bonus Save Save Save Special 1st 2nd 3rd 4th 1st +1 +2 +2 +0 1st favored enemy, track, wild empathy — — — — 2nd +2 +3 +3 +0 Combat style feat — — — — 3rd +3 +3 +3 +1 Endurance, 1st favored terrain — — — — 4th +4 +4 +4 +1 Hunter’s bond — — — 5th +5 +4 +4 +1 2nd favored enemy — — — 6th +6/+1 +5 +5 +2 Combat style feat — — — 7th +7/+2 +5 +5 +2 Woodland stride — — 8th +8/+3 +6 +6 +2 Swift tracker, 2nd favored terrain — — 9th +9/+4 +6 +6 +3 Evasion — — 10th +10/+5 +7 +7 +3 3rd favored enemy, combat style feat — 11th +11/+6/+1 +7 +7 +3 Quarry — 12th +12/+7/+2 +8 +8 +4 Camouflage — 13th +13/+8/+3 +8 +8 +4 3rd favored terrain 14th +14/+9/+4 +9 +9 +4 Combat style feat 15th +15/+10/+5 +9 +9 +5 4th favored enemy 16th +16/+11/+6/+1 +10 +10 +5 Improved evasion 17th +17/+12/+7/+2 +10 +10 +5 Hide in plain sight 18th +18/+13/+8/+3 +11 +11 +6 4th favored terrain, combat style feat 19th +19/+14/+9/+4 +11 +11 +6 Improved quarry 20th +20/+15/+10/+5 +12 +12 +6 5th favored enemy, master hunter normal speed and without taking damage or suffering any other impairment.
Thorns, briars, and overgrown areas that are enchanted or magically manipulated to impede motion, however, still affect him.
Replaced or modified by archetypes
- Push Through (Urban Ranger)
- Silver Champion (Raven Master)
- Rock Hopper (Deep Walker)
- Shared Focus (Wild Hunter)
- Party Crasher (Dandy)
- Crowd Stride (Guildbreaker)
- Uncanny Alertness (Sentinel)
- Hideaway (Transporter)
