Trap Sense (Ex)
At 3rd level, a rogue gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the rogue reaches 6th level, to +3 when she reaches 9th level, to +4 when she reaches 12th level, to +5 at 15th, and to +6 at 18th level.
Trap sense bonuses gained from multiple classes stack.
Replaced or modified by archetypes
- Second Chance (Acrobat)
- Stab and Grab (Cutpurse)
- Master Poisoner (Poisoner)
- Rake’s Smile (Rake)
- Deadly Range (Sniper)
- Poison Use (Spy)
- Daring (Swashbuckler)
- Brutal Beating (Thug)
- Effortless Sneak (Chameleon)
- Driver’s Fortitude (Driver)
- Blade Sense (Knife Master)
- Unflinching (Pirate)
- Tumbling Descent (Roof Runner)
- Endure Elements (Survivalist)
- Social Sense (Phantom Thief)
- Lucky Save (Sharper)
