Bloodline
Source: Pathfinder Core Rulebook, p. 71
Each sorcerer has a source of magic somewhere in her heritage that grants her spells, bonus feats, an additional class skill, and other special abilities. This source can represent a blood relation or an extreme event involving a creature somewhere in the family’s past. For example, a sorcerer might have a dragon as a distant relative or her grandfather might have signed a terrible contract with a devil. Regardless of the source, this inf luence manifests in a number of ways as the sorcerer gains levels. A sorcerer must pick one bloodline upon taking her first level of sorcerer. Once made, this choice cannot be changed.
At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given on Table 3–15. These spells cannot be exchanged for different spells at higher levels.
At 7th level, and every six levels thereafter, a sorcerer receives one bonus feat, chosen from a list specific to each bloodline. The sorcerer must meet the prerequisites for these bonus feats.
Bloodline options
- Acidic Ray
- Claws
- Corrupting Touch
- Elemental Ray
- Grave Touch
- Heavenly Fire
- Laughing Touch
- Touch of Destiny
- Celestial Resistances
- Death’s Gift
- Demon Resistances
- Dragon Resistances
- Elemental Resistance
- Fated
- Infernal Resistances
- Long Limbs
- Metamagic Adept
- Woodland Stride
- Breath Weapon
- Elemental Blast
- Fleeting Glance
- Grasp of the Dead
- Hellfire
- It Was Meant To Be
- New Arcana
- Strength of the Abyss
- Unusual Anatomy
- Wings of Heaven
- Added Summonings
- Alien Resistance
- Conviction
- Elemental Movement
- Fey Magic
- Incorporeal Form
- On Dark Wings
- School Power
- Wings
- Within Reach
- Aberrant Form
- Arcane Apotheosis
- Ascension
- Demonic Might
- Destiny Realized
- Elemental Body
- One of Us
- Power of the Pit
- Power of Wyrms
- Soul of the Fey
