Abaia
This multi-eyed eel’s brightly colored markings shift in complex, ever-changing patterns.
CR: 10 XP: 9,600
N Huge magical beast (aquatic)
Init: +3 Senses: arcane sight, darkvision 60 ft., low-light vision Perception: +19
Defense
AC: 25, touch 11, flat-footed 22 (+3 Dex, +14 natural, –2 size)
hp: 147 (14d10+70)
Fort: +14 Ref: +12 Will: +8
SR: 21 (in water only)
Offense
Speed: 20 ft., swim 80 ft.
Melee: bite +21 (3d6+8/19–20 plus grab), tail slap +15 (2d6+4 plus grab)
Space: 15 ft. Reach: 15 ft.
Special Attacks: constrict (2d6+12), endless coils
Spell-Like Abilities: (CL 14th; concentration +17) Constant—arcane sight, speak with animals At will—control water, hydraulic torrent, rainbow pattern (DC 17) 1/day—control weather
Statistics
Str: 26 Dex: 16 Con: 21 Int: 17 Wis: 14 Cha: 17
Base Atk: +14 CMB: +24 (+28 grapple) CMD: 37 (can’t be tripped)
Feats: Critical Focus, Improved Critical (bite), Iron Will, Power Attack, Staggering Critical, Vital Strike, Weapon Focus (bite)
Skills: Knowledge (arcana) +17, Knowledge (nature) +17, Perception +19, Spellcraft +17, Stealth +12 (+24 in water), Swim +16, Racial Modifiers +12 Stealth in water
SQ: eldritch gizzard, wave rider
Languages: Aquan, Sylvan, speak with animals
Ecology
Environment: warm lakes
Organization: solitary
Treasure: standard (particularly staves and wands)
Description
Eldritch Gizzard (Su) An abaia can activate arcane spell trigger items as if it were a 14th-level sorcerer. It can store items in a special compartment within its stomach and activate them as if it were holding them. It can swallow or regurgitate an item as a standard action.
Endless Coils (Ex) As a full-round action, an abaia can attempt a single combat maneuver check to grapple up to two Large or four Medium or smaller creatures within its reach. Any targets successfully grabbed take constrict damage. The abaia only needs to succeed at one grapple check to maintain a grapple against multiple opponents.
Wave Rider (Su) An abaia moving onto land brings a sheath of water with it, allowing it to swim on land. Its swim speed drops by 10 feet at the start of its turn if it is out of the water, and the sheath dissipates entirely when the abaia’s swim speed reaches 20 feet. An abaia wave riding on land retains its spell resistance but loses its bonus to Stealth. Originally from the primal world of the fey, an abaia protects lakes and their surroundings from exploitation, in particular by magic and overfishing. It favors waters with a mystical nature or supernatural properties. An abaia ignores creatures that take only what they need from the lake and otherwise show proper respect to the waters. Those that abuse an abaia’s lake risk capsized boats, floods, torrential rains, and even direct attacks. After sinking a vessel, an abaia searches the wreckage for magical treasure.
