Absalom: Arcanamirium Maven
Defense
AC: 11, touch 11, flat-footed 10 (+1 Dex)
HP: 13 (3d6+3)
Fort: +2 Ref: +2 Will: +3
Offense
Speed: 30 ft.
Melee: mwk dagger +1 (1d4–1/19–20)
Ranged: hand of the apprentice (mwk dagger) 56 (1d4–1/19–20)
Special Attacks: hand of the apprentice (6/day)
Spells Prepared: (CL 3rd; concentration +6) 2nd—bear’s endurance (DC 15), summon monster II 1st—endure elements, feather fall, unseen servant 0 (at will)—arcane mark, light, resistance, prestidigitation
Statistics
Str: 8 Dex: 13 Con: 12 Int: 17 Wis: 11 Cha: 14
Base Atk: +1 CMB: +0 CMD: 11
Feats: Craft Wondrous Item, Scribe Scroll, Self-Sufficient, Skill Focus (Knowledge [arcana])
Skills: Appraise +8, Craft (alchemy) +9, Heal +5, Knowledge (arcana) +9, Knowledge (engineering) +8, Knowledge (history) +7, Knowledge (local) +7, Knowledge (nature) +7, Profession (librarian) +5, Spellcraft +9, Survival +0
SQ: arcane bond (wand of silent image)
Languages: Aquan, Common, Gnome, Halfling
Combat Gear: scroll of magic circle against chaos, wand of silent image (50 charges), wand of sleep (12 charges)
Other Gear: masterwork dagger, city maps, courtier’s outfit, notebooks, spellbook
Description
Human wizard 3
While the vulgar adventurer may wield magic like a hammer, the senior students of Golarion’s oldest school direct it like an artisan’s tools. After years of hard study and brutal abuse, the mavens stand ready to graduate and change their world with their arcane skills. While this specific stat block represents a maven dedicated to public health and civic planning, almost any arcane expert can be made by changing out Craft and Skill Focus specialties.
Source: NPC Guide, p. 35
