Characters

Adventurer (Monster Hunter)

CR: 5 XP: 1,600


N Medium humanoid


Init: +3 Senses: Perception +10


Defense

AC: 18, touch 13, flat-footed 15 (+4 armor, +3 Dex, +1 shield)


HP: 45 (6d10+12)


Fort: +6 Ref: +8 Will: +3


Offense

Speed: 30 ft.


Melee: mwk battleaxe +10/+5 (1d8+3/×3) or dagger +9/+4 (1d4+3/19–20)


Ranged: +1 composite longbow +10/+5 (1d8+4) or Rapid Shot +1 composite longbow +8/+8/+3 (1d8+4/×3) or dagger +9 (1d4+3/19–20)


Special Attacks: favored enemy (magical beasts +4, monstrous humanoids +2)


Spells Prepared: (CL 3rd; concentration +3) 1st—speak with animals


Statistics

Str: 16 Dex: 16 Con: 13 Int: 10 Wis: 12 Cha: 8


Base Atk: +6 CMB: +9 CMD: 22


Feats: Endurance, Improved Precise Shot, Mounted Archery, Mounted Combat, Point-Blank Shot, Rapid Shot, Self-Sufficient


Skills: Climb +11, Handle Animal +8, Heal +8, Knowledge (nature) +5, Perception +10, Ride +11, Stealth +11, Survival +12 (+15 to follow tracks), Swim +7


SQ: hunter’s bond (animal companion [hawk]), favored terrain (forest +2), track +3, wild empathy +5


Languages: Common


Gear: masterwork chain shirt, masterwork buckler, masterwork battleaxe, dagger, +1 composite longbow (+3 Str) with 40 arrows, cold iron arrows (10), alchemical silver arrows (10), light horse (combat trained), saddle, 4 gp


Description

Human ranger 6

Boon A monster hunter can locate and track a particular wild beast or monster, leading the PCs to its lair.

A monster hunter is a clever, experienced hunter, riding the forest trails with her faithful hawk serving as her eyes above. Whether seeking a reward or bounty, an impressive trophy, or simply an epic fireside tale of the hunt, a monster hunter seldom rests or tarries long when she hears whispered tales of wild things on the prowl. Monster hunters can be outriders and protectors of the wilderness or skilled hunters. Different types of monster hunters can be easily created by changing the monster hunter’s favored enemy, favored terrain, or animal companion.

A merchant prince often has a pair of monster hunters on payroll (CR 10) to dispose of threats to business. Patrols of four monster hunters (CR 9) might serve as wilderness border guards A monster hunter may also adventure with a battle mage, a medium or minstrel, and a tomb raider (CR 9).

Source: GameMastery Guide, p. 257