Amoeba Swarm
Thousands of tiny gelatinous clots of animate ooze swarm in a wet mound, surrounded by a cloying stink of rancid vinegar.
CR: 1 XP: 400
N Fine ooze (swarm)
Init: –5 Senses: blindsight 30 ft. Perception: –5
Defense
AC: 13, touch 13, flat-footed 13 (–5 Dex, +8 size)
hp: 9 (2d8)
Fort: +0 Ref: –5 Will: –5
Defensive Abilities: ooze and swarm traits
Immune: weapon damage
Offense
Speed: 10 ft., climb 10 ft., swim 20 ft.
Melee: swarm (1d6 acid plus distraction)
Space: 10 ft. Reach: 0 ft.
Special Attacks: distraction (DC 11)
Statistics
Str: 1 Dex: 1 Con: 10 Int: — Wis: 1 Cha: 1
Base Atk: +1 CMB: –12 CMD: —
Skills: Climb +3, Swim +3
SQ: amphibious
Ecology
Environment: any land or underground
Organization: solitary or colony (2–5)
Treasure: none
Description
An amoeba swarm is a mobile group of amoebas, each about the size of a coin. Giant amoebas may cleave off tiny portions of their substance, which can then become amoeba swarms. At other times, a giant amoeba can spontaneously transform into a swarm, usually if the giant amoeba is starving or in an area with a high concentration of magic.
Likewise, a well-fed amoeba swarm may fuse into a single giant amoeba.
When an amoeba swarm is found in the vicinity of a giant amoeba, the two oozes ignore each other. A giant amoeba in the space of an amoeba swarm takes no damage from the swarm’s attacks and does not run the risk of becoming distracted as a result of being in the swarm.
