Amoeba Swarm

Thousands of tiny gelatinous clots of animate ooze swarm in a wet mound, surrounded by a cloying stink of rancid vinegar.

CR: 1 XP: 400


N Fine ooze (swarm)


Init: –5 Senses: blindsight 30 ft. Perception: –5


Defense

AC: 13, touch 13, flat-footed 13 (–5 Dex, +8 size)


hp: 9 (2d8)


Fort: +0 Ref: –5 Will: –5


Defensive Abilities: ooze and swarm traits


Immune: weapon damage


Offense

Speed: 10 ft., climb 10 ft., swim 20 ft.


Melee: swarm (1d6 acid plus distraction)


Space: 10 ft. Reach: 0 ft.


Special Attacks: distraction (DC 11)


Statistics

Str: 1 Dex: 1 Con: 10 Int: — Wis: 1 Cha: 1


Base Atk: +1 CMB: –12 CMD: —


Skills: Climb +3, Swim +3


SQ: amphibious


Ecology

Environment: any land or underground


Organization: solitary or colony (2–5)


Treasure: none


Description

An amoeba swarm is a mobile group of amoebas, each about the size of a coin. Giant amoebas may cleave off tiny portions of their substance, which can then become amoeba swarms. At other times, a giant amoeba can spontaneously transform into a swarm, usually if the giant amoeba is starving or in an area with a high concentration of magic.

Likewise, a well-fed amoeba swarm may fuse into a single giant amoeba.

When an amoeba swarm is found in the vicinity of a giant amoeba, the two oozes ignore each other. A giant amoeba in the space of an amoeba swarm takes no damage from the swarm’s attacks and does not run the risk of becoming distracted as a result of being in the swarm.

Source: Pathfinder Roleplaying Game Bestiary 2