Archelon

CR: 5 XP: 1,600


N Huge animal


Init: +5 Senses: low-light vision, scent Perception: +10


Defense

AC: 19, touch 9, flat-footed 18 (+10 armor, +1 Dex, –2 size)


hp: 59 (7d8+28)


Fort: +9 Ref: +6 Will: +5


Offense

Speed: 15 ft., swim 50 ft.


Melee: bite +10 (2d8+9)


Space: 15 ft. Reach: 10 ft.


Special Attacks: capsize (DC 25)


Statistics

Str: 22 Dex: 13 Con: 19 Int: 2 Wis: 12 Cha: 6


Base Atk: +5 CMB: +13 CMD: 24 (28 vs. trip)


Feats: Improved Initiative, Iron Will, Lunge, Weapon Focus (bite)


Skills: Perception +10, Swim +18


SQ: hold breath


Ecology

Environment: warm or temperate water or coastlines


Organization: solitary or bale (2–6)


Treasure: none


Description

An ancient relative of the smaller leatherback sea turtle, the archelon can grow up to 13 feet long and 16 feet from flipper to flipper. Weighing as much as 5,000 pounds, the archelon has an exceedingly powerful bite, and doesn’t hesitate to use it to deter aquatic nuisances.

Like other sea turtles, female archelons come ashore to lay and bury their eggs in sandy beaches, preferably facing deep water and without coral reefs. Once done, they return to the sea, leaving their eggs defenseless.

These creatures are often used by coastal tribes as guardians and escorts from island to island. Aquatic creatures, particularly locathah, often use them as beasts of burden, but their relatively slow swim speed makes them poor mounts.

Megafauna, Baluchitherium This towering armored herbivore resembles a hornless rhinoceros, but with longer legs and a longer neck.

Source: Pathfinder Roleplaying Game Bestiary 3