Army Ant Swarm
CR: 5 XP: 1,600
N Fine vermin (swarm)
Init: +2 Senses: darkvision 60 ft., scent Perception: +4
Defense
AC: 20, touch 20, flat-footed 18, (+8 size, +2 Dex)
hp: 49 (11d8)
Fort: +7 Ref: +5 Will: +3
Defensive Abilities: swarm traits
Immune: weapon damage
Offense
Speed: 30 ft., climb 30 ft.
Melee: swarm (3d6)
Space: 10 ft. Reach: 0 ft.
Special Attacks: cling, consume, distraction (DC 15)
Statistics
Str: 1 Dex: 15 Con: 10 Int: — Wis: 10 Cha: 2
Base Atk: +8 CMB: — CMD: —
Skills: Climb +10, Perception +4, Racial Modifiers +4 Perception
Ecology
Environment: any tropical
Organization: solitary, pair, patrol (3–6 swarms), or legion (7–16 swarms)
Treasure: none
Description
Cling (Ex) If a creature leaves an army ant swarm’s square, the swarm suffers 1d6 points of damage to reflect the loss of its numbers as several of the crawling pests continue to cling tenaciously to the victim. A creature with army ants clinging to him takes 3d6 points of damage at the end of his turn each round. As a full-round action, he can remove the ants with a DC 17 Reflex save. High wind or any amount of damage from an area effect destroys all clinging ants. The save DC is Dexterity-based.
Consume (Ex) An army ant swarm can rapidly consume any creature it swarms over. Against helpless or nauseated targets, an army ant swarm attack deals 6d6 points of damage.
The notoriety of the army ant swarm is well earned. Constantly on the march, a hive of army ants is capable of eating anything that gets in the way of its unabating swath of destruction and ruin.
Ant, Giant Army Ant Swarm A thin, six-legged ant the size of a pony stands at the ready, its mandibles chittering and its stinger dripping with venom. A writhing carpet of ants seethes over the ground, consuming everything in its path.
