Arsinoitherium
CR: 7 XP: 3,200
N Large animal
Init: +0 Senses: low-light vision, scent Perception: +13
Defense
AC: 20, touch 9, flat-footed 20 (+11 natural, –1 size)
hp: 85 (9d8+45)
Fort: +13 Ref: +6 Will: +4
Offense
Speed: 30 ft.
Melee: gore +14 (4d8+13)
Space: 10 ft. Reach: 5 ft.
Special Attacks: powerful charge (4d8+24), trample (2d8+13, DC 23)
Statistics
Str: 28 Dex: 10 Con: 21 Int: 2 Wis: 13 Cha: 3
Base Atk: +6 CMB: +16 CMD: 26 (30 vs. trip)
Feats: Diehard, Endurance, Great Fortitude, Improved Overrun, Power Attack
Skills: Perception +13
Ecology
Environment: temperate plains
Organization: solitary, pair, or herd (3–12)
Treasure: none
Description
The arsinoitherium is a herbivore, but it displays a fierce and threatening behavior when it perceives danger: bellowing, stamping, and tossing its head. Threats that do not recede from such warnings are met with a fierce bellow and a charge.
Arsinoitherium Companions Starting Statistics: Size Medium; Speed 30 ft.; AC +4 natural; Attack gore (1d8); Ability Scores Str 14, Dex 12, Con 15, Int 2, Wis 13, Cha 3; Special Qualities low-light vision, scent.
7th-Level Adv.: Size Large; AC +2 natural; Attack gore (2d8); Ability Scores Str +8, Dex –2, Con +4; Special Qualities powerful charge (2d8), trample.
Megafauna, Gylptodon This armored creature has a bony, turtle-like shell from which protrude short limbs, a blunt head, and a short spiky tail.
