Arsinoitherium

CR: 7 XP: 3,200


N Large animal


Init: +0 Senses: low-light vision, scent Perception: +13


Defense

AC: 20, touch 9, flat-footed 20 (+11 natural, –1 size)


hp: 85 (9d8+45)


Fort: +13 Ref: +6 Will: +4


Offense

Speed: 30 ft.


Melee: gore +14 (4d8+13)


Space: 10 ft. Reach: 5 ft.


Special Attacks: powerful charge (4d8+24), trample (2d8+13, DC 23)


Statistics

Str: 28 Dex: 10 Con: 21 Int: 2 Wis: 13 Cha: 3


Base Atk: +6 CMB: +16 CMD: 26 (30 vs. trip)


Feats: Diehard, Endurance, Great Fortitude, Improved Overrun, Power Attack


Skills: Perception +13


Ecology

Environment: temperate plains


Organization: solitary, pair, or herd (3–12)


Treasure: none


Description

The arsinoitherium is a herbivore, but it displays a fierce and threatening behavior when it perceives danger: bellowing, stamping, and tossing its head. Threats that do not recede from such warnings are met with a fierce bellow and a charge.

Arsinoitherium Companions Starting Statistics: Size Medium; Speed 30 ft.; AC +4 natural; Attack gore (1d8); Ability Scores Str 14, Dex 12, Con 15, Int 2, Wis 13, Cha 3; Special Qualities low-light vision, scent.

7th-Level Adv.: Size Large; AC +2 natural; Attack gore (2d8); Ability Scores Str +8, Dex –2, Con +4; Special Qualities powerful charge (2d8), trample.

Megafauna, Gylptodon This armored creature has a bony, turtle-like shell from which protrude short limbs, a blunt head, and a short spiky tail.

Source: Pathfinder Roleplaying Game Bestiary 2