Axe Dancer
Defense
AC: 18, touch 17, flat-footed 16 (+1 Dex, +1 dodge, +2 monk, +1 natural, +3 Wis)
HP: 60 (8d8+21)
Fort: +9 Ref: +8 Will: +10, +2 vs. enchantments
Defensive Abilities: evasion, orc ferocity
Immune: disease
Offense
Speed: 50 ft.
Melee: unarmed strike +10/+5 (1d10+4) or mwk greataxe +11/+6 (1d12+6/×3) or unarmed strike flurry of blows +10/+10/+5/+5 (1d10+4)
Ranged: shuriken flurry of blows +7/+7/+2/+2 (1d4+4)
Special Attacks: flurry of blows, stunning fist (8/day, DC 17)
Statistics
Str: 18 Dex: 12 Con: 14 Int: 10 Wis: 16 Cha: 8
Base Atk: +6 CMB: +12 (+16 grapple) CMD: 29 (31 vs. grapple)
Feats: Defensive Combat Training, Dodge, Greater Grapple, Imp. Grapple, Imp. Initiative, Imp. Unarmed Strike, Power Attack, Scorpion Style, Stunning Fist
Skills: Acrobatics +9 (+25 when jumping), Intimidate +12, Perception +13, Sense Motive +14, Stealth +11
SQ: fast movement, high jump, ki pool (7 points, magic), maneuver training, orc blood, purity of body, slow fall 40 ft., weapon familiarity, wholeness of body
Languages: Common, Orc
Combat Gear: potion of bull’s strength
Other Gear: masterwork greataxe, shuriken (20), amulet of natural armor +1, cloak of resistance +1, headband of inspired wisdom +2, 119 gp
Description
Half-orc monk 8
During Combat: The monk uses Stunning Fist, Scorpion Style, and Greater Grapple.
Augmenting a monk’s grace with the power of a greataxe, these half-orcs hack and crush their way to victory.
Source: NPC Codex, p. 99
