Characters

Axe Dancer

CR: 7 XP: 3,200


LE Medium humanoid (human, orc)


Init: +5 Senses: darkvision 60 ft. Perception: +13


Defense

AC: 18, touch 17, flat-footed 16 (+1 Dex, +1 dodge, +2 monk, +1 natural, +3 Wis)


HP: 60 (8d8+21)


Fort: +9 Ref: +8 Will: +10, +2 vs. enchantments


Defensive Abilities: evasion, orc ferocity


Immune: disease


Offense

Speed: 50 ft.


Melee: unarmed strike +10/+5 (1d10+4) or mwk greataxe +11/+6 (1d12+6/×3) or unarmed strike flurry of blows +10/+10/+5/+5 (1d10+4)


Ranged: shuriken flurry of blows +7/+7/+2/+2 (1d4+4)


Special Attacks: flurry of blows, stunning fist (8/day, DC 17)


Statistics

Str: 18 Dex: 12 Con: 14 Int: 10 Wis: 16 Cha: 8


Base Atk: +6 CMB: +12 (+16 grapple) CMD: 29 (31 vs. grapple)


Feats: Defensive Combat Training, Dodge, Greater Grapple, Imp. Grapple, Imp. Initiative, Imp. Unarmed Strike, Power Attack, Scorpion Style, Stunning Fist


Skills: Acrobatics +9 (+25 when jumping), Intimidate +12, Perception +13, Sense Motive +14, Stealth +11


SQ: fast movement, high jump, ki pool (7 points, magic), maneuver training, orc blood, purity of body, slow fall 40 ft., weapon familiarity, wholeness of body


Languages: Common, Orc


Combat Gear: potion of bull’s strength


Other Gear: masterwork greataxe, shuriken (20), amulet of natural armor +1, cloak of resistance +1, headband of inspired wisdom +2, 119 gp


Description

Half-orc monk 8

During Combat: The monk uses Stunning Fist, Scorpion Style, and Greater Grapple.

Augmenting a monk’s grace with the power of a greataxe, these half-orcs hack and crush their way to victory.

Source: NPC Codex, p. 99