Barmaid
Defense
AC: 12, touch 12, flat-footed 10 (+1 Dex, +1 dodge)
HP: 17 (5d6)
Fort: +1 Ref: +2 Will: +1
Offense
Speed: 35 ft.
Melee: dagger +1 (1d4–1/19–20)
Ranged: dagger +3 (1d4–1/19–20)
Statistics
Str: 8 Dex: 13 Con: 11 Int: 9 Wis: 10 Cha: 13
Base Atk: +2 CMB: +1 CMD: 13
Feats: Alertness, Dodge, Fleet, Nimble Moves
Skills: Diplomacy +6, Knowledge (local) +4, Perception +6, Sense Motive +6
Languages: Common
Gear: dagger, antitoxin, 2, 298 gp
Description
Human commoner 5
During Combat: The commoner tries to talk her way out of a fight, and uses her dagger if that fails.
A barmaid isn’t above passing messages or slipping a dose of sleeping poison into a drink if the price is right.
Source: NPC Codex, p. 257
