Characters

Barmaid

CR: 3 XP: 800


CN Medium humanoid (human)


Init: +1 Senses: Perception +6


Defense

AC: 12, touch 12, flat-footed 10 (+1 Dex, +1 dodge)


HP: 17 (5d6)


Fort: +1 Ref: +2 Will: +1


Offense

Speed: 35 ft.


Melee: dagger +1 (1d4–1/19–20)


Ranged: dagger +3 (1d4–1/19–20)


Statistics

Str: 8 Dex: 13 Con: 11 Int: 9 Wis: 10 Cha: 13


Base Atk: +2 CMB: +1 CMD: 13


Feats: Alertness, Dodge, Fleet, Nimble Moves


Skills: Diplomacy +6, Knowledge (local) +4, Perception +6, Sense Motive +6


Languages: Common


Gear: dagger, antitoxin, 2, 298 gp


Description

Human commoner 5

During Combat: The commoner tries to talk her way out of a fight, and uses her dagger if that fails.

A barmaid isn’t above passing messages or slipping a dose of sleeping poison into a drink if the price is right.

Source: NPC Codex, p. 257