Bat Plague Swarm
CR: 17 MR: 8 XP: 102,400
NE Diminutive magical beast (mythic, swarm)
Init: +19M/–1, dual initiative Senses: blindsense 100 ft., darkvision 60 ft., low-light vision Perception: +34
Defense
AC: 32, touch 24, flat-footed 24 (+7 Dex, +1 dodge, +8 natural,, +2 profane, +4 size)
hp: 279 (21d10+164), fast healing 10
Fort: +18 Ref: +21 Will: +13, second save
Defensive Abilities: profane protection, swarm traits, unstoppable
DR: 10/epic
Immune: weapon damage
Offense
Speed: 5 ft., fly 40 ft. (good)
Melee: swarm (5d6 plus 5d6 blight, distraction, and soul bleed)
Space: 20 ft. Reach: 0 ft.
Special Attacks: create spawn, distraction (DC 26), mythic power (8/day, surge +1d10), soul bleed
Statistics
Str: 6 Dex: 25 Con: 18 Int: 11 Wis: 18 Cha: 9
Base Atk: +21 CMB: — CMD: —
Feats: Ability Focus (distraction), Ability Focus (soul bleed), Dodge, Extra Mythic Power, Great Fortitude, Improved Initiative, Iron Will, Lightning Reflexes, Lightning Stance, Skill Focus (Fly), Skill Focus (Perception), Wind Stance
Skills: Fly +37, Perception +34, Stealth +32
SQ: multiply (bat swarm with soul bleed [Fort DC 11])
Languages: Common
Ecology
Description
Create Spawn (Su) A humanoid creature who dies from a bat plague swarm’s soul bleed ability rises from death as a vampire in 1d4 days. This vampire is under the command of the swarm, and remains enslaved until the swarm is destroyed. The swarm can have enslaved spawn whose Hit Dice total no more than twice its own; any spawn it creates that would exceed this limit become free-willed undead.
Profane Protection (Su) A bat plague swarm gains a +2 profane bonus to its Armor Class from its divine creator.
Reform (Su) A bat plague swarm is truly destroyed only if it is dispersed in the area of a hallow spell.
Soul Bleed (Su) A creature that takes damage from a bat plague swarm begins to bleed from its body and its soul. Each round, a creature under the effects of soul bleed takes 1d4 points of Constitution bleed damage and gains 1 negative level. A creature affected by soul bleed can’t be healed by magical healing from a non-mythic source. A mythic caster can attempt a DC 24 caster level check to heal a creature under the effects of soul bleed. If the caster succeeds, the soul bleed ends. Otherwise, any creature can end a soul bleed effect with a successful DC 35 Heal check. Twenty-four hours after a creature takes negative levels from soul bleed, it must attempt a separate DC 26 Fortitude save for each negative level. If it succeeds at a save, that negative level is removed. If it fails, that negative level becomes permanent. The save DC is Constitution-based.
Sent down by vengeful deities to punish communities that have offended them, plague swarms scour crops, terrorize populations, and lay waste to civilized lands. Normal means of dealing with vermin and pestilence don’t drive them off, for these vicious and intelligent mythic swarms carry the destructive blessings of their gods, and breed at an exceptional rate until their spawn consume entire cities. They are single-minded in their devotion to carrying out the furious will of their deities.
Plagued Beast The rotting skeleton and muscles of this fanged, decaying horse seem barely able to hold together.
