Bat Swarm
CR: 2 XP: 600
N Diminutive animal (swarm)
Init: +2 Senses: blindsense 20 ft., low-light vision Perception: +15
Defense
AC: 16, touch 16, flat-footed 14 (+2 Dex, +4 size)
hp: 13 (3d8)
Fort: +3 Ref: +7 Will: +3
Defensive Abilities: swarm traits
Immune: weapon damage
Offense
Speed: 5 ft., fly 40 ft. (good)
Melee: swarm (1d6)
Space: 10 ft. Reach: 0 ft.
Special Attacks: distraction (DC 11), wounding
Statistics
Str: 3 Dex: 15 Con: 11 Int: 2 Wis: 14 Cha: 4
Base Atk: +2 CMB: — CMD: —
Feats: Lightning Reflexes, Skill Focus (Perception)
Skills: Fly +12, Perception +15, Racial Modifiers +4 Perception when using blindsense
SQ: swarm traits
Ecology
Environment: any temperate or tropical
Organization: solitary, pair, flight (3–6 swarms), or colony (11–20 swarms)
Treasure: none
Description
Special Features Wounding (Ex) Any living creature damaged by a bat swarm continues to bleed, losing 1 hit point per round thereafter. Multiple wounds do not result in cumulative bleeding loss. The bleeding can be stopped by a DC 10 Heal check or the application of a cure spell or some other healing magic.
Bat swarms dwell in large caves, ruins, or even city sewers—anywhere they can find darkness to hide in during the day and a supply of food to feast upon at night.
They are only encountered outside in a group at dawn or dusk, or when they have been startled and forced to flee their lairs.
Bat, Dire Bat Swarm This giant, furry bat is nearly the size of an ox, with dark leathery wings that open wider than two men with arms outstretched. Hundreds of high-pitched squeaks fill the air as a mass of small, carnivorous bats surges forth, all of them hungry for blood.
