Characters

Bat Swarm

CR: 2 XP: 600


N Diminutive animal (swarm)


Init: +2 Senses: blindsense 20 ft., low-light vision Perception: +15


Defense

AC: 16, touch 16, flat-footed 14 (+2 Dex, +4 size)


HP: 13 (3d8)


Fort: +3 Ref: +7 Will: +3


Defensive Abilities: swarm traits


Immune: weapon damage


Offense

Speed: 5 ft., fly 40 ft. (good)


Melee: swarm (1d6)


Space: 10 ft. Reach: 0 ft.


Special Attacks: distraction (DC 11), wounding


Statistics

Str: 3 Dex: 15 Con: 11 Int: 2 Wis: 14 Cha: 4


Base Atk: +2 CMB: — CMD: —


Feats: Lightning Reflexes, Skill Focus (Perception)


Skills: Fly +12, Perception +15, Racial Modifiers +4 Perception when using blindsense


SQ: swarm traits


Ecology

Environment: any temperate or tropical


Organization: solitary, pair, flight (3–6 swarms), or colony (11–20 swarms)


Treasure: none


Description

Special Features Wounding (Ex) Any living creature damaged by a bat swarm continues to bleed, losing 1 hit point per round thereafter. Multiple wounds do not result in cumulative bleeding loss. The bleeding can be stopped by a DC 10 Heal check or the application of a cure spell or some other healing magic.

Bat swarms dwell in large caves, ruins, or even city sewers—anywhere they can find darkness to hide in during the day and a supply of food to feast upon at night.

They are only encountered outside in a group at dawn or dusk, or when they have been startled and forced to flee their lairs.

Source: Pathfinder Roleplaying Game Bestiary, p. 30