Behemoth Hippopotamus
CR: 10 XP: 9,600
N Huge animal
Init: +3 Senses: low-light vision Perception: +12
Defense
AC: 23, touch 7, flat-footed 23 (–1 Dex, +16 natural, –2 size)
hp: 133 (14d8+70)
Fort: +14 (+16 vs. nonmagical disease) Ref: +8 Will: +7
Defensive Abilities: sweat
Offense
Speed: 50 ft.
Melee: bite +17 (4d8+13/19–20 plus grab)
Space: 15 ft. Reach: 15 ft.
Special Attacks: capsize, trample (2d6+13, DC 26)
Statistics
Str: 29 Dex: 8 Con: 20 Int: 2 Wis: 13 Cha: 5
Base Atk: +10 CMB: +21 (+25 grapple) CMD: 30 (34 vs. trip)
Feats: Diehard, Endurance, Improved Critical (bite), Improved Initiative, Iron Will, Power Attack, Skill Focus (Perception)
Skills: Perception +12, Stealth +2 (+12 underwater), Swim +13 Racial Modifiers +10 Stealth underwater
SQ: hold breath
Ecology
Environment: warm rivers
Organization: solitary or bloat (2–8)
Treasure: none
Description
The behemoth hippopotamus is a true monster.
Standing taller than an elephant, this animal has few enemies in the natural world—even dinosaurs and dire crocodiles avoid fights with them. Making them even more dangerous is the fact that they are practically carnivores—while not above eating plant matter, they devour carrion or foolish creatures that come too close.
