Behemoth Hippopotamus

CR: 10 XP: 9,600


N Huge animal


Init: +3 Senses: low-light vision Perception: +12


Defense

AC: 23, touch 7, flat-footed 23 (–1 Dex, +16 natural, –2 size)


hp: 133 (14d8+70)


Fort: +14 (+16 vs. nonmagical disease) Ref: +8 Will: +7


Defensive Abilities: sweat


Offense

Speed: 50 ft.


Melee: bite +17 (4d8+13/19–20 plus grab)


Space: 15 ft. Reach: 15 ft.


Special Attacks: capsize, trample (2d6+13, DC 26)


Statistics

Str: 29 Dex: 8 Con: 20 Int: 2 Wis: 13 Cha: 5


Base Atk: +10 CMB: +21 (+25 grapple) CMD: 30 (34 vs. trip)


Feats: Diehard, Endurance, Improved Critical (bite), Improved Initiative, Iron Will, Power Attack, Skill Focus (Perception)


Skills: Perception +12, Stealth +2 (+12 underwater), Swim +13 Racial Modifiers +10 Stealth underwater


SQ: hold breath


Ecology

Environment: warm rivers


Organization: solitary or bloat (2–8)


Treasure: none


Description

The behemoth hippopotamus is a true monster.

Standing taller than an elephant, this animal has few enemies in the natural world—even dinosaurs and dire crocodiles avoid fights with them. Making them even more dangerous is the fact that they are practically carnivores—while not above eating plant matter, they devour carrion or foolish creatures that come too close.

Source: Pathfinder Roleplaying Game Bestiary 2