Bounty Hunter
Defense
AC: 25, touch 16, flat-footed 20 (+5 armor, +1 deflection, +4 Dex, +1 dodge, +4 natural)
HP: 94 (12d10+24)
Fort: +11 Ref: +13 Will: +6
Defensive Abilities: evasion
Resist: fire 20
Immune: poison
Offense
Speed: 40 ft.
Melee: +1 kukri +16/+11/+6 (1d4+5/18–20), +1 kukri +16/+11 (1d4+5/18–20)
Ranged: mwk composite longbow +17/+12/+7 (1d8+4/×3)
Special Attacks: favored enemy (animals +2, humans +6, orcs +2)
Spells Prepared: (CL 9th; concentration +10) 2nd—barkskin, cat’s grace, wind wall 1st—delay poison, longstrider, resist energy
Statistics
Str: 19 Dex: 18 Con: 14 Int: 10 Wis: 12 Cha: 10
Base Atk: +12 CMB: +16 (+18 grapple) CMD: 32 (34 vs. grapple)
Feats: Deadly Aim, Dodge, Double Slice, Endurance, Improved Grapple, Improved Initiative, Improved Two-Weapon Fighting, Improved Unarmed Strike, Point-Blank Shot, Two-Weapon Fighting, Weapon Focus (kukri)
Skills: Acrobatics +14 (+18 when jumping), Bluff +10, Climb +12, Disguise +7, Knowledge (geography, nature) +8, Knowledge (local) +5, Linguistics +2, Perception +16, Sense Motive +11, Stealth +19, Survival +16, Swim +10
SQ: camouflage, favored terrain (plains +2, urban +4), hunter’s bond (companions), quarry, swift tracker, track +6, wild empathy +12, woodland stride
Languages: Common, Elven, Orc
Combat Gear: potions of cure serious wounds (2), smokesticks (2), tanglefoot bags (2)
Other Gear: +2 studded leather, +1 kukris (2), masterwork composite longbow (+4 Str) with 20 arrows, amulet of natural armor +1, belt of giant strength +2, cloak of resistance +1, ring of protection +1, 793 gp
Description
Human ranger 12
Before Combat: The ranger casts barkskin, cat’s grace, delay poison, longstrider, and resist energy (fire).
During Combat: The ranger attacks with his bow using Deadly Aim. In melee, he uses his kukris or attempts to grapple.
Base Statistics: Without barkskin, cat’s grace, delay poison, longstrider, and resist energy, the ranger’s statistics are Init +6; Senses normal; AC 20, touch 14, flat-footed 17; Ref +11; Immune none; Resist none; Speed 30 ft.; Ranged mwk longbow +15/+10/+5 (1d8+4/×3); Dex 14; CMD 30 (32 vs. grapple); Skills Acrobatics +12, Stealth +17.
A bounty hunter brings back his targets dead or alive.
Alec Renatus: Alec hunts people to bring them to justice, not because he enjoys killing. He uses deadly force only if he must to protect himself or others. He tries to learn as much as possible about his target before starting his pursuit, and selects potions and other items based on the best tactics for capturing that person.
Combat Encounters: Alec generally does work only for legitimate and lawful governments, but might attempt to capture a PC if he was deceived into believing that PC has broken the law.
Roleplaying Suggestions: Alec could approach the PCs to gain their help in capturing a particularly difficult target.
Source: NPC Codex, p. 135
