Cave Scorpion
CR: 1 XP: 400
N Medium vermin
Init: +0 Senses: darkvision 60 ft., tremorsense 60 ft. Perception: +4
Defense
AC: 12, touch 10, flat-footed 12 (+2 natural)
hp: 16 (3d8+3)
Fort: +4 Ref: +1 Will: +1
Immune: mind-affecting effects
Offense
Speed: 60 ft., climb 40 ft.
Melee: 2 claws +2 (1d4), sting +2 (1d4 plus poison)
Special Attacks: rend (2 claws, 2d4)
Statistics
Str: 11 Dex: 10 Con: 13 Int: — Wis: 10 Cha: 2
Base Atk: +2 CMB: +2 CMD: 12 (24 vs. trip)
Skills: Climb +8, Perception +4, Stealth +0 (+12 in caves), Racial Modifiers +4 Perception, +12 Stealth in caves
Ecology
Environment: any underground
Organization: solitary, pair, or swarm (3–12)
Treasure: none
Description
Poison (Ex) Sting—injury; save Fort DC 12; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save.
The squat cave scorpion is quite well suited for life in caves. With its bulky armor, a cave scorpion at rest looks like a pile of stones. The cave scorpion’s favorite food is dwarven meat, and when a cave scorpion finds a working dwarven mine, it can quickly become a major inconvenience.
Dwarven societies often post hefty bounties on cave scorpion stingers.
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