Centipede Swarm
CR: 4 XP: 1,200
N Diminutive vermin (swarm)
Init: +4 Senses: darkvision 60 ft., tremorsense 30 ft. Perception: +4
Defense
AC: 18, touch 18, flat-footed 14 (+4 Dex, +4 size)
hp: 31 (9d8–9)
Fort: +5 Ref: +7 Will: +3
Defensive Abilities: swarm traits
Immune: weapon damage
Offense
Speed: 30 ft., climb 30 ft.
Melee: swarm (2d6 plus poison)
Space: 10 ft. Reach: 0 ft.
Special Attacks: distraction (DC 13), poison
Statistics
Str: 1 Dex: 19 Con: 8 Int: — Wis: 10 Cha: 2
Base Atk: +6 CMB: — CMD: —
Feats: Weapon Finesse
Skills: Climb +12, Perception +4, Racial Modifiers +4 Perception
Ecology
Environment: temperate or warm forest or underground
Organization: solitary, pair, or tangle (3–6 swarms)
Treasure: none
Description
Poison (Ex) Bite—injury; save Fort DC 13; frequency 1/round for 6 rounds; effect 1d4 Dex damage; cure 1 save. The save DC is Constitution-based and includes a +2 racial bonus.
This lengthy, segmented horror writhes and twists, pulsing its venomous mandibles in search of prey.
A writhing mass of legs and poisonous pincers swarms across the ground in a deadly, undulating wave.
