Centipede Swarm

CR: 4 XP: 1,200


N Diminutive vermin (swarm)


Init: +4 Senses: darkvision 60 ft., tremorsense 30 ft. Perception: +4


Defense

AC: 18, touch 18, flat-footed 14 (+4 Dex, +4 size)


hp: 31 (9d8–9)


Fort: +5 Ref: +7 Will: +3


Defensive Abilities: swarm traits


Immune: weapon damage


Offense

Speed: 30 ft., climb 30 ft.


Melee: swarm (2d6 plus poison)


Space: 10 ft. Reach: 0 ft.


Special Attacks: distraction (DC 13), poison


Statistics

Str: 1 Dex: 19 Con: 8 Int: — Wis: 10 Cha: 2


Base Atk: +6 CMB: — CMD: —


Feats: Weapon Finesse


Skills: Climb +12, Perception +4, Racial Modifiers +4 Perception


Ecology

Environment: temperate or warm forest or underground


Organization: solitary, pair, or tangle (3–6 swarms)


Treasure: none


Description

Poison (Ex) Bite—injury; save Fort DC 13; frequency 1/round for 6 rounds; effect 1d4 Dex damage; cure 1 save. The save DC is Constitution-based and includes a +2 racial bonus.

This lengthy, segmented horror writhes and twists, pulsing its venomous mandibles in search of prey.

A writhing mass of legs and poisonous pincers swarms across the ground in a deadly, undulating wave.

Source: Pathfinder Roleplaying Game Bestiary